So I guess it's best to wait for a patched version of the DLC map. The dead faction provides some great fun while we wait for it :)
Shterzer
It only happens on the new The Dead World Map from the DLC. And after every crash, I need to go to Steam, perform a validation check and it would download the DLC (3.1mb) all over again. Only then, can I restart LH and try to reload. I've also tried to delete all content and just reinstalling the game from stratch... to no avail. Currently playing the newly re-added FE scenario, which is fun.
http://pastebin.com/72scMbUt Starting multiple games, each one of them will crash after a while. These crashes cause my game to stop functioning all together and require me to verify the game through Steam, which goes to download some game files over and over. Thanks.
I'd also like a Skill Tree view of a champion/Hero/Sov with the ability to decide and plan the level ups accordingly.
[quote]We expect to finish in May.[/quote] What ever you do, don't rush it out.
I would LOVE zooming out all the way until you get to the Ultima Pixel mode
This would be great for a true Happy Rosh Ha'Shanna :)
Take as much time as you think is right to provide a polished and refined Stardock game. I got excited with every beta release so far and I'm pretty sure that this time around, the end result will get the golden crown it deserves. Keep up the updates, I love reading them although I don't comment as often as I would have liked. Excellent work, Stardock !!!
Just when I thought I'd do well in my university exams...
That's a great journal entry. I had great pleasure reading it... gotta love those technical/programming tidbits
[quote who="Frogboy" reply="4" id="2765235"]I know that personally, I am interested in having magical duels (Channeler vs. Channeler in a tactical battle where they start with nothing but rather must summon or battle each other) but that's something we'll have to look at for the future.[/quote] Ooooh, sounds like the duels I had while playing Archon/Adept (I'm ancient, I know) on the Apple II. I really like Elemental, even in the state it is now. There are some great concepts
Shared mana: I think that the shared mana pool is a step in the right direction but making (Losing) Essence to a Boolean is probably a mistake. I would reconsider Essence/Wisdom as "How well can a Caster unit tap into the mana reserve and how much mana is wasted in the process". This would make new casters waste more mana and would also keep the ability important for Sovereigns. I like MoM a lot. I
Tactical Spells: Basic damage spells that target one member in a unit - (magic missle, flame bolt, lightning strike) Damage spells that target and damage every member in a single unit - (Arcane missles, Fireball, chain lightning) Area of Effect spells that target and damage every unit in a given area - (Arcane storm, Fire storm, Ice storm) One aspect that can be done is ma
Summoning Summoning must be done in a city that have a Summoning Circle Summoning Circle can be researched from the Magic Tech tree Summoning Circle requires at least one Crystal to be 'linked' to a city (within the city area of influence) Can only summon creatures related to a 'linked' Crystal Create a high level spell that can Teleport a Crystal to the area of influence of a city with a 'Mage's tower' (should be o
I simply adore this game. It's the only game that caused me to stop playing World of Warcraft and I really enjoy every minute of it. Yes, it's got stability bugs to a point that I have to save the game, quit and reload. Some of the bugs that needs a reload is Razing an Empire town and getting a new Kingdom Pioneer over the ruins to build a new Kingdom town. In order to build, you need to reload the game or you won't be able to build anything. Another reload bug is spells durin
I just can't stop playing this game... since beta days... it's just getting better and better and... I must schedule a date with my wife sometime soon :)
Undead creatures - a must (Empire powered) Siphon life - Unit's attack drain health from enemy and restores lost health Raise undeath - Units who die from a "siphon life" attack would rise up as undead under the command of the opposing side until the end of the battle Freezing touch - slows enemy by 35% speed Weakening touch - reduces enemy attack by x% Plague strike - each delivered attack can infect enemy with death disease (only works on living creat
I hope I find enough people to play during my wake hours (GMT +2), anyone up for the challenge? (Of matching GMT+2 waking hours that is [e digicons]:grin:[/e] )
Earth elemental looking really cool. I'm wondering about the modding tool, if we'll be able to just resize the models to create minor earth elementals or Greater versions of them... ok, that's my Inner DM Speaking... but can you?