I agree with you that having all the factions turns go at the same time makes things much faster, though a slight fix that I wouldn't think would be too big would be to just seperate Faction turns from World Monster turns. That would prohibit the AI from getting an advantage over the players while still keeping the increased speed of making all the turns happen at once.
Vahn02
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I've been constantly seeing the enemy faction units moving at the same time as wildland monsters on the strategic map and not being attacked or being blocked. They keep ending on the same tile as the monster units. It has been letting the enemy faction units walk through wildlands unchecked. This is seriously giving the npc factions a HUGE advantage on the maps with wildlands.
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