"i have little something for you but i won't tell you what it is and i won't give it to you just yet" Then better don't even say you have something. Don't torture people [e digicons]:annoyed:[/e]
dejancrn
Any news from Stardock about the performance problems. The latest patches seem to ignore this issue.
It would be at least nice to know if Stardock can reproduce the problem on their office computers ...
It seems i was a little wrong, there is a Hal HWVP line at the beginning, but there's also SWVP line. I'm posting complete log. At the bottom you see error lines which infinitely repeated when drawing scene. I have cut the log, otherwise it would be too long. [5024] ImpulseMini: Version 558 (Registry) [5024] ImpulseMini: Minimum version '166' [1748] D3D9 Helper: Enhanced D3DDebugging disabled; Application was not compiled with D3D_DEBUG_INFO [1748] D3D9
I did some tests with debug version of DirectX and i have observed the debug log with DbgView application. I have compared the log output of Elemental with log of Sins of a Solar Empire. The Sins had this line included: Direct3D9: (INFO) :======================== Hal HWVP device selected This is fine and it means hardware vertex processing is enabled. However, i did not see this line in Elemental. Instead the last info line was actually this:
Patch 1.05 did not solve anything. I am very disappointed by the performance of the game. This is a turn based game which has nothing to do but draw a view of city and it does so at 12 fps !!! All other games run very smooth, i.e. Company of Heroes at 60 fps. If i had known that i would never have bought the game.
I have the same problems. Updated to 1.01 but it did not help. Chaning affinity speeds up a little (from 10 fps to 16 fps). My computer is Core 2 Quad 2.66 GHz with ATI Radeon 5770.