dejancrn

dejancrn

Joined Member # 3520860
0 Posts 8 Replies 206 Reputation

"i have little something for you but i won't tell you what it is and i won't give it to you just yet" Then better don't even say you have something. Don't torture people [e digicons]:annoyed:[/e]

39 Replies 189,677 Views

It seems i was a little wrong, there is a Hal HWVP line at the beginning, but there's also SWVP line. I'm posting complete log. At the bottom you see error lines which infinitely repeated when drawing scene. I have cut the log, otherwise it would be too long. [5024] ImpulseMini: Version 558 (Registry) [5024] ImpulseMini: Minimum version '166' [1748] D3D9 Helper: Enhanced D3DDebugging disabled; Application was not compiled with D3D_DEBUG_INFO [1748] D3D9

432 Replies 942,924 Views

I did some tests with debug version of DirectX and i have observed the debug log with DbgView application. I have compared the log output of Elemental with log of Sins of a Solar Empire. The Sins had this line included: Direct3D9: (INFO) :======================== Hal HWVP device selected This is fine and it means hardware vertex processing is enabled. However, i did not see this line in Elemental. Instead the last info line was actually this:

432 Replies 942,924 Views

Patch 1.05 did not solve anything. I am very disappointed by the performance of the game. This is a turn based game which has nothing to do but draw a view of city and it does so at 12 fps !!! All other games run very smooth, i.e. Company of Heroes at 60 fps. If i had known that i would never have bought the game.

432 Replies 942,924 Views