cycholka

cycholka

Joined Member # 3519927
2 Posts 27 Replies 148 Reputation

No. I'm against any sort of hardwired caps. You list plenty of valid issues for competitive multiplayer, but I do not agree with you in regard to the causes. Rushing through the warfare techs is not the problem. If someone wants to do it, let him, by all means. But baring extremely lucky starting spot ( that should not be available in MP anyhow ) he should not be able to afford any sort of army without doing some economy research. The problem is not rushing through a tech tree

21 Replies 15,325 Views

[quote] VentriIronOre [/quote] It's the type of a gameplay resource it provides - see Marble/Stone Pit and Old Forest both providing Materials. [quote] Mining &nbsp

18 Replies 10,625 Views

Could we please eventually get a corresponding Lock GameModifier to all these unlocks up there? Sometimes it could be useful to take away, or temporary hide particular things (spellbooks etc.), especially when writing trial-type quests or negative events.

47 Replies 138,741 Views

[quote who="vydger" reply="14" id="2765479"]Hello. I started translating the elemental.str to Russian, but the game don't react on my alterations. It's still English instead of my actions. I tried to follow instructions: (...) I created new folder "Russian" in \Elemental\Data and copied all files from English to there. I changed language in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Stardock\Drengin.net\Elemental. I also switched On "Usemods"

18 Replies 86,668 Views

[quote who="Annatar11" reply="163" id="2766408"] Indeed. The pre-order beta testers ended up mostly being used for engine testing (don't blame us for OOMs, though, most of the time we had very small maps and most of the times we were crashing too much due to other factors before coming close to OOMs once we could play bigger maps) and very broad mechanics testing. [/quote] And even that's not really true. There was plenty of reports about OOMs as far back as beta 2

173 Replies 576,660 Views

[quote]Edit: I don't like the idea of the mind entering the channeler. If the mind could just escape from the shard into the first channeler, then it's not much of a prison. It's also a balance issue - in my mind, the whole "titan" thing should be something special. To give the player direct control of that is not, I think, acceptable lore-wise. It would be like playing a warhammer RPG and giving the player control over the emperor in day 3. And THEN telling him to go research hamm

11 Replies 8,587 Views

[quote]There's one problem though. The player plays a channeler, not a mind of the titan. See, there's a split purpose there. The channeler wants what's best for his society. But the PLAYER knows they've been corrupted and if they take over the world, it will be hell forever. So right now I'm feeling really dumb for having created this topic, because I realize that the plot the mind has come up with, should not have been unveiled for the player until he won.[/quote] <p

11 Replies 8,587 Views

It's nice and generally sound. Not really to my taste ( to be honest, whole back story to the game doesn't sit well with me ), but tastes differ and stuff you have can work. If I was to give any suggestions it would be 1) [quote]The titan's will, his ambition, his purpose, had become imprisoned within the shard. So the will of the titan can't escape the shard, and while the world slowly starts to rebuild, the titan's will grows mad, and eventually corrupts the shard (bends it

11 Replies 8,587 Views

And to top it up : Each time you pull an unit out of a stack - 4M hit Each time you put an unit into a stack - 4M hit Do practice with 4 peasants, most entertaining :] And autoresolving a battle you lost costs you in a region of another 5M. I'd guess that should be plenty enough for you guys to investigate. Let me know if you want me to try anything specific.

150 Replies 278,140 Views

[quote]Also, repeatedly opening and closing the Hieramemnon increases the memory used. Opening sections of it increases the memory used even more.[/quote] That is an one time hit on my system, amount taken varies depending on which page is taken so I'd guess it's caching which works as intended. It would be nice to have this 10M memory back after closing help, the performance on first load of it is nowhere near bad enough to warrant any sort of caching scheme. A

150 Replies 278,140 Views

debug.err prefefs.ini I've put up a report about memory leaks few versions ago ( beta 2b? ) and repeated it for early beta 3. I got no reaction back then and all of the things I mentioned there are still present and accounted for. Guess it got lost in the crowd. Shame. I'll recount this stuff, as there is no real point to dig deeper with those buggers around. <st

150 Replies 278,140 Views

Actually, if you set apart LotR, the best saga for inclusion within existing Elemental framework ( with the whole esence/sovereigns/powerful individuals etc. ) would be the Malazan Book of the Fallen from Stephen Eriksonn. There's plenty of interesting factions and powerful individuals in there that would fit the game straight out of the box ( three Tiste factions would be interesting to see for example ).

20 Replies 9,243 Views

Right, update time. Beta 2A. All of the leaks mentioned in first post are still present. *) Zooming in/out There is a huge memory hit on first full zoom out (Caching?) of about 20MB. Each full zoom in to out ( or opposite way ) causes a further hit of 700 to 900 kB, precise figure seems to depend on whether the zoom is fluent or not. *) Scrolling the map That's in cloth map mode by dragging the map around method ( Edge scrolling doesn't w

2 Replies 17,698 Views

I haven't seen many threads focused on this so I thought I'd give it a go. All in windowed mode, 64bit win7. Possible leaks found so far: -zooming in and out with mouse wheel (reported already AFAIK) -toggling between existing unit designs in unit design section -toggling to 'unit design' and 'dynasty' option in kingdom report menu. ( Example : switching from 'unit design' to 'dynasty' leaks over 2MB ). -redrawing terrain from under

2 Replies 17,698 Views

[quote]With this deal, plus being packaged with an ISP, OnLive is going to take a CHUNK out of European gaming come launch time. Maybe it's just me but I see Europe as a smaller area which may be better laid out with the proper "wiring" to handle the OnLive service. If it proves a success there, even though EU players won't be able to play with US gamers, I can see the technology gaining ground here once it takes over Europe.[/quote] No, it's not. Trust me. I live in UK. BT doesn't have the i

41 Replies 65,551 Views

[quote]So what about "first past the post?" Think that it will remain intact until the next election, whenever that turns out to be? And if it gets changed, will y'all end up with a solid structural duopoly like we have in the US or a real multiparty system where coalitions are a normal part of governance?[/quote] That's a very good question you know. Depending on how the current mess sorts itself out everything could stay as it is for now ( if messers Cameron and Clegg agree to disag

59 Replies 168,120 Views

[quote]Brown needs to know when he's not wanted. Time to go.[/quote] And that's probably exactly why he'll try his absolute best to stay. And in that case that sickly peach will turn out somewhat weirder as Lib/Lab is apparently not enough on its own ( Lab/Lib/Green/SNP/PC anyone? :] ). Overall, the results are a bit of shame. Guess there's going to be another election in a year or so. Don't think there's much chance of this configuration surviving much longer. Guess that in t

59 Replies 168,120 Views

[quote who="Frogboy" reply="11" id="2569784"] So the question is, how do we have the mechanism for deciding which cities contain my population? [/quote] Abstract the housing problems. Give each city a slider that sets how much funds is directed to meet housing needs of a population where 100% means building new homes as and when required ( unhindered population growth ) and anything below 20% slow degradation of existing housing ( population decline ). You should not b

99 Replies 134,136 Views

[quote quoting="post"] So I've been trying to run Dwarf Fortress on my mac book, and unfortunately I can't "-" or "+" inventory at the beginning? The buttons don't seem to work and it's really annoying and i need help otherwise my dwarves are gonna die! [/quote] Just redefine the keybindings, there's an option for that somewhere in the menus. If you can't find that one, edit data\init\interface.txt ( looking for SECONDSCROLL_UP and _DOWN entries ).

39 Replies 125,946 Views

Military is the biggest money sink out there. So a lot of troops equals huge spending ( IIRC it's something along 1g per single soldier per turn ). Road building is hugely expensive. And each new building you add to the building queue has a cost just like Raven said. On the plus side town with no garrison and empty building queue should be, and usualy is monetary self sufficient even running a small surplus. Markets, tax offices and banks help to push the income higher. Roads are the

7 Replies 4,049 Views

[quote who="Dr Guy" reply="236" id="2547322"]Quoting -RAISTLIN-, reply 193nope. Socialism = the dictatorship of the proletariat and the seizure of the means of production by the working class. Nope, that is communism. Socialism is the control of the means of production by the state, with private enterprise still flourishing on a small scale (think small business, not IBM). You are arguing against reality and have no hope of winning. [/quote] Neither is

349 Replies 1,245,378 Views

[quote who="psychoak" reply="4" id="2542679"]You mean you'll be voting Republican, and hoping they're Conservative...[/quote] He actually means what he wrote. Not everyone here happens to be from the US you know. In UK where he lives the three main options are Labour, Conservatives and Liberal Democrats. Not that names actualy mean anything significant these days. And on the topic, as a wise man Keynes once said - spend in recession, save when not. Unfortunately all the p

30 Replies 209,593 Views

It's less a mod than a technology showcase. From what I know it was written by one of the devs to demonstrate that stuff like this can be done and is not really maintained or evloved any further. What do I think of it? It's slow. Seriously slow. Python overheads for doing all that nonstandart graphic and AI are huge and are killing performance on big maps and in late game. It's also pretty underwhelming when it comes to immersion. Sure, it does look and play different at first, but th

2 Replies 14,941 Views