multimonitor support :) it would be nice to have it like supreme commander... keep a separate screen on weak points in multiplayer to watch and monitor
keggerbra
scale has always been an issue for me also, I would love ships and items to scale, Granted planets are gonna be huge so worlds and buildings and worlds could be the exception here, but scale for ships would be amazing.
don't knock it until you rock it, I'm extremely excited to see this reborn as are many other folks
I personally would like to see race capture features, example capture an artifact or enemy colonization ship and build their unit chain/buildings/etc and conduct their research as a separate tree. Ideally it would be cool to have research for multiple races that could add a multiplier to similar tech or buildings/units that use them. This game is about domination, so lets actually dominate @ WHIPperSNAPper20
I like the more realistic look, but understand the new approach. Much easier to create base content this way and at a faster pace, expect the art to change a bit over the progression of development. There is also mods that will come to add and change those elements from the community. I'm hoping to see the pirate captain KeggeR floating around in a modified cutthroat [e digicons]:inlove:[/e]
I'm also really excited for the playtest release on the 27th, I really really hope there is some form of coop or multiplayer in the early build even if its completely broken lol :D
@yarlen can we get an annual beer festival that improves or lowers diplomacy. Kind of like a dice roll?
Captain KeggeR the infamous pirate commander [e digicons]:inlove:[/e]