Vassabii

Vassabii

Joined Member # 3474790
1 Posts 4 Replies 157 Reputation

Chess analogy was used not to compare Chess with FE, but to make an example of game with very strict rules and limitations which on the other hand give you a lot of opportunities in tactics and strategies. To my belief, now game provides a lot of unit designs which is too complicated for the AI. More to say a lot of design doesn't need to be, what for? Now it is like opportunities for opportunities.... But much of this opportunities are useless. Of course each ra

9 Replies 11,532 Views

To my belief, main problem of this game (to be true all this games are the same with small changes) is this situation with units. There is no real difference between factions… yes they have some different traits, but when you play you have feeling of the same races with small customization. I think it is bad for the atmosphere of the game, you don’t have feeling of solid finished world. More over all the

9 Replies 11,532 Views

Well, i think it's really cool stuff... To my belief you become more and more close to father of 4X strategy games MoM, and it's good. MoM was ideal standard for such games. I believe your next step should be making real difference in races, and to make them more fantasy like.

62 Replies 104,578 Views

I'm more worried about another problem. What I liked about GC2, is the ability to give or sell the units, and the bases (outposts) to an ally. It was real opportunity to help other civs. In this game we don't have such capabilities...

8 Replies 16,084 Views