The improvements look good. The magic system changes with the mana pool and maintenance also. The teching up into magic fits into the story of magic comming back into the world. But.. Now that you are making such significant changes it mihgt be wise to look at different magic dmg types and resistances. For instance teching up into water would give you the ability to imbue your soldiers weapons with weapons doing waterdmg on top op their piercing/slashing/swattin
clowntje
In my opinion you should only be able to choose 2 elemental books and 1 life or death book (depending on kingdom or empire) by default. More books should be a trait/talent: 3 elements expertise, 4 elements magic mastery trait/talent. So right at the beginning there are choices and trade offs. Taking less should also be possible via the 'negative talents' making a pure melee sov possible. I see my champions as the primary users of the tactical battle magic. My sov should be able t
I like the Idea of a flashed out tutorial with Janusk as the main advisor. It makes me think of the mentat in dune 2 (especially the Harkonnen 1). He would explain stuff in-game and research breakthorughs. http://www.youtube.com/watch?v=SJW-5rEMKEI