Wizards? The unique and interesting Demigod designs are what got me interested in this game. Adding a boring Wizard in there isn't really what I was expecting to hear. Let's try something a bit more creative, eh?
HD300
Lost all my favor points and favor items. Intended or not?
Patch notes pl0x
Their AI sucks too much to nerf them. They only hit moving targets if they walk on a steep angle in to them. If their AI got under control I'd probably agree with doing something to them, but we're not there yet.
[quote who="The_Syv" reply="4" id="2083258"]You guys are crying for nothing its not cheap, just learn to back away when you see it coming be vigalint. In dota people don;t cry about a team full of stunners and they can be beat you just have to not be a noob. Watch for incoming ganks, boulder is hella easy to dodge if your not retarded and just get a warpstone (its an amazing item and cheap price) when TB gets close warp away instantly the cast time on TB spells are way longer then a warp cast
This sort of thing should have been in the game from day one. Good suggestion Tib.
Monkey King would be legit. Fast, good HP, low armor, hit hard. Like a UB that takes skill for the Forces of Light. Make him white-haired and with big archaic armor plates. A good Bite Attack A leap of some sorts that knocks demigods away when he lands Some form of a roar that buffs nearby allies and debuffs nearby enemies Would be a cool start!
[quote who="Ralsar" reply="2" id="2083115"]Wow. Out of all the possible complaints, this is not one I would have expected. Is this a joke post? If it isn't then you need to play against other players. Your button mashing technique won't stand a chance.[/quote] The button-mashing might be an ignorant claim, but this game really doesn't take as much skill to play as it should. Hopefully if the problems myself and others have outline
CROWD CONTROL or "CC" = Stun, Silence, Root, or Polymorph-like spells Alright, so we all know there's some big problems with crowd control abilities in this game. Deep Freeze, Boulder, Silence, Mass Charm (LOL), and Mageslayer should cover this discussion. Pretty much any team that doesn't have Rook+Ice TB in it is worthless. With warpstone, boulder, deep freeze you really don't have a chanc
[quote quoting="post"] warp stone: thsi item is nice and usefull,.. too usefull, for its price, you can use it to pull off near flawless combo that break the fun in the endgame and makes thign too easy, ist also can be abusing for porta flag steal possibles fixes: 1- decrease the range equaly to the cloak of the night 2- increase the cost to 7k 3- when you buy it, the item diseapear after 5 use, and you need to buy it again to an other 5
I'd definately like to see how much strategy it adds, if it's very much at all.
[quote who="[AC]DalzK" reply="18" id="2073550"]Having air units with 2k+ HP is just not reasonable. HD300 Im guessing your an Oak player and have never played vs a spirit abuser as another character. Its not true that if you keep on moving you will not get hit. If you change direction at a steep enough angle they will get you and hurt you. Not just that, you have NO choice but to run back to towers/base to deal with him meaning you cannot push forward or get exp from minions. Not just that, o
@ goodgimp: This game should not be balanced 1v1, or even 2v2. Thinking every Demigod should be balanced against each other 1v1 is unrealistic and would make for homogeneous gameplay. It is also possible to move and attack as melee, I suggest you take advantage of that. LATE GAME they can shred towers. But so can Queen of Thorns, a "Forces of Darkness" Demigod General.
To be completely honest, most people who complain about Oak's spirits are the kind of people who like to stand still and expect to "tank" them. Currently spirits hit for roughly 80 damage each with maxed Morale, and have about 2500 HP with a couple minion buffing items. Movement is an integral part of a game like this, and if you are not capitalizing on the fact that they do NOT hit moving targets with normal attack commands it is a player problem. The only way to