walkerclint

walkerclint

Joined Member # 3462987
0 Posts 0 Replies 402 Reputation

nope all starbases should move. sorry you have your opinions and i have mine. unless the limit is lifted on how many starbases you can have in a grav well is lifted or raised. only the Vasari base is worth anything. Sorry, but OMFG why is this a big deal. put a switch in the options menus and let people choose for themselves. This is a game and well we are suppose to have fun playing it. why limit anything involved with the fun experience?

27 Replies 23,747 Views

Ah! okay, so you build the UV map and paint it in photoshop. cool. now it makes sense. i was trying to texture in xsi then oh never mind. i think i got it now. Thanks guys.

4 Replies 3,747 Views

I have figured modeling out pretty well from the tutorials and reading, but i have a question. how do you on a single polymesh select and apply a seperate texture to a specific portion of the model? Like the exhaust ports. If you know the answer and can spare the time i would be grateful. Thanks,

4 Replies 3,747 Views

Danman, I am not sure if this is even possible, but could you make the abilities of cap ships variable or random maybe. I think that would be cool to have a random chance for a new ability or weapon based upon your research level at the time the cap ship levels. Just a suggestion. can't wait for the entrenchment version of this mod!

495 Replies 1,060,751 Views

Okay guys, I am a novice and I have hammered through learning Softimage and texturing bla bla bla now I need some help with the last portion of the puzzle and that is scaling and attaching all the little animations to the mesh. Please help[e digicons]:D[/e] Thanks, Clint

2 Replies 3,177 Views

You know I had an idea for a change to the mod and I was wondering what you guys thought of it. Random abilities for Capital ships. Make a couple of different abilities and as the ship advances in level random abilities become available. Just an idea I had to change how capital ships work. I was thinking of making them more and less generic. Like have generic Armor or weapons upgrades and then have a possibility based on research or something for a better type sheild or an awesom

8,423 Replies 15,688,152 Views

Just played two games with this mod. I believe it is really close. I think it has these problems. 1. Gas Giants have no logistic/etc slots and the upgrade technology isn't working. 2. I do not think that the AI is working right as far as ships attacking. I have noticed my starbases for example sit there and not attack until I select a target for them. Now, after I select a target the AI seems to work fine. 3. Someone already said this but the tunneling tech is

8,423 Replies 15,688,152 Views