You know: I would love to say I will edit all the descriptions, but I wont, as usually this ends with loads of work done, loss of interest into the game and wishing I could strangle the modder with his own intestines. So, kudos for putting this mod together, but I wont be using it unfortunately. Still, best of luck!
Taro8
Ok, I chosen my wording badly. I did not mean the fluff descriptions, but the formatting of the actual stats, take the Shrill Harpoon. I would prefer if it looked like this: 7 Attack +10 Accuracy vs. Elementals +5 Attack vs. Elementals Immunity to Counterattack Impale - Special attack that can hit two targets in a row. Pierce Armor - Ignores 33% of target's defense. As you can see it just a small change,
Thanks for the info, but the inventory display is just a small thing I decided to mention. I felt that there was a solution for that. However it was the presentation of the texts is what really drove me away from this mod. I just find it painful to read the descriptions that look like a raw XML files. It ruins my immersion and also is pretty hard to read for a casual LH player. Please, do consider a "lore friendly" version.
I know I may be asking for a lot of work, but here I go: could you make a "lore friendly" version? What I mean is now I feel like reading the source files with all the tags and what not, I would like the displayed texts to be more immersive. Aslo I found a bug with character screen: the stats are displayed over the inventory screen with makes it really hard to equip something.
In my opinion there is too little traits and disadvantages available in faction and champion creation. It is just too little for me, so I would like to ask for somewhat community driven project to create a big database of traits. From the start I can suggest adding injuries to champion editor. Who said he can not have some old war injury Also I came up with few more weaknesses: Lame - -2 to move on battle map (+1) Pathetic Commander - -10% army init