Hey everybody, When it comes to faction colours, it's often the case that custom factions have almost the same colours as default factions. I encountered this situation:
taione
Maybe we can get a pop-up or notification when someone starts a world wonder? It would make the whole process a little more transparent.
This has happened to me, too. My whole UI disappeared. A save, restart and reload fixed it. Unfortunately, I don't have a screenshot. Here is a link to my savegame, though. https://dl.dropbox.com/u/18688706/UI%20gone.EleSav
Finishing the game in the same turn as research completes locks you into the research screen, with no ability to exit. I finished the game using the spell of mastery. Savegame included in the link
I've found a notable location spawned on top of impassable terrain: Save: https://dl.dropbox.com/u/18688706/impassable.EleSav
I'm looking at how to build better units, as I don't think I'm doing it right. I've been fooling around with Kraxis and trying to build units based on metal or crystal, depending on what I have available, but either I end up making super expensive units that I can only afford one or two of, or completely ineffective units that barely scratch my opponents. If any of you FE experts have some tips for how to build better units in the early-, mid- and late-ga
If you have multiple champions in a stack and cast tireless march on each of them, all the units in the army gain extra movement in tactical combat. Is this intended? It feels a little exploitative to me.
The recruitable Kraxian hero, Kallus Hairto , has a strange, probably bugged spell called Obsession . It's a spell given by a trait, not a mastery. It claims to boost production in a city by 3+1 per death shard, but it is only castable in combat. It seems to act like a buff spell, but I can't work out what it does. Here is a link to a savegame with the hero recuited: http://dl.dropbox.com/u/18688706/odd%20spell.Ele
I've just finished up my first full game of FE with Krax and I'm happy to say that the game has finally "clicked" with me. The factions feel distinct, the combat felt more satisfying and the outpost/city building is interesting. I encountered a few bugs: 1) The disappearing action bar after casting spells in tactical combat. 2) After conquering a city, an immobilised champion of the conquered faction stayed in my city (or appeared on top of the city in the stra
Yes. But once you capture a neutral city, shouldn't you be allowed to develop it? It feels like an oversight to me.
I've defeated one of the minor factions and captured their city. It will not grow beyond level one, no matter the population. I think it's got to do with neutral cities being prohibited from growing, and when a player captures one this flag is not deactivated.
But which techs do what? It isn't exactly intuitive.
I've unlocked new quest locations through research and they are all above my level? How do I raise my quest level?
I've been doing some exploring and unlocked new quest locations. They are all above my adventuring level. How do I raise it?
Repeatable crash found. I've just conquered a nation, wiping it out. It's quite late in the game and the conquered city is now my fourth city. It's now the end of turn 372. When I try to end the turn I get a crash to desktop, without any error message. Debug.err http://pastebin.ca/1924483