cephalo

cephalo

Joined Member # 3452458
34 Posts 465 Replies 1,142 Reputation

Well, it looks like you guys have a foundation for an economy with resources etc. I think the real test for the economy will be much later when we can see how the different resources benefit the player and interact with each other. If I need honey to make traps to rid my sewers of zombie rats, can I buy some from my neighbor for iron ingots? I'm not sure I see how the economy can mean anything without the rest of the game in play. I wouldn't dream of trying to 'finish'

105 Replies 291,070 Views

The map needs a ton of work! I'm not looking for a job right now but I have an online portfolio that is a pretty good example of what you can do with maps and modding Civ4. http://members.socket.net/~ricardo/ XML tags aren't enough, we need to be able to place any old thing on the map, any way we want, in any order we want, via python. In Civ4, different mods need completely different maps. Here are some thi

19 Replies 48,614 Views

[quote who="LDiCesare" reply="100" id="2400891"] As for the retreat option, I hate retreat options in this kind of games. Let the ai do it to you ten times in a game and tell me if you like it. Most implementations I've seen of retreat haven't been fair, i.e. only the player could or did retreat, and unfairness in a game is a gamee-killer to me (although I can live with unbalanced games, I don't' like mechanisms that only work or only work well for humans). As for

119 Replies 284,213 Views

[quote who="Denryu" reply="96" id="2400775"] Quoting Tormy-, reply 95 Quoting Wintersong, reply 94 (Lucky) skillful players? Nay, it would be a foolish thing to play without the "being able to be ressed" setting imo. It all depends on the tradeoffs. If they coded an "I win" button that was available on turn one and all you had to do to win was click it, would you be foolish to play without

119 Replies 284,213 Views

[quote who="LDiCesare" reply="69" id="2399655"] In part because I think it's not fun nor 'realistic' that a kingdom disappears because one man dies. Because I want to play a nation, not an individual. IMO, RPG's are better for that, (I still play NetHack and adom). Because I think it leads to assassination strategies that are not fun. Because I think the ai will not be good at it. Because Brad said trying to protect the sovereign would be too hard for the ai to do, so a lot of work

119 Replies 284,213 Views

I think that if your sovereign dies you have failed. Game over. I don't understand why that concept strikes fear in the hearts of gamers. In every game that requires it, including chess, I can usually protect my king long enough to make a game of it. Tension is a healthy thing in all forms of art. If we must forgive sovereign death, offense vs. defense seems extremely artificial. I know there will be family heirs involved in this game somehow, if you have an heir, maybe&n

119 Replies 284,213 Views

I've noticed that I haven't seen an example of two rivers merging together either in the beta or any screenshot. I really hope this isn't a design decision. I know it complicates asset creation a little bit but it's necessary in generating believable rivers. The possibility of lakes above sea level that rivers can flow into and out of would be very nice, even better than Civ4, but I'm not counting on it. Rivers do have to merge though.

0 Replies 542 Views

[quote who="kyogre12" reply="3" id="2379652"] Quoting Sammual, reply 2 Not a bug, it's a feature. Wait for the flight spell, *grin* Sammual Well then I think that particular "feature" should be disabled until we get the magic system [/quote] Making a random map that ensures that all areas are reachable is actually a bit of work. I'm sure they will get to it when they get serious with map ge

7 Replies 5,295 Views

Not even Bagels would have stopped me from clicking the agree button.

10 Replies 1,484 Views

These guys read the EULA. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

10 Replies 1,484 Views

[quote who="cromcrom" reply="13" id="2377197"]where canI find the beta please ? I preorderedthe game, but can't find the beta anywhere [/quote] You have to set impulse to display non-released software.

24 Replies 93,735 Views

[quote who="Dopplex" reply="17" id="2372564"] Also, I imagine it's just the ways my eyes have been trained, but I find C++ much easier to read than Python. I think it's the whitespace thing again, though. I'm so trained to use curly brackets or some other block delimiter that it's very difficult to change the habit. [/quote] I hated Python at first, the significant whitespace drove me crazy. It's even worse when you are editing someone elses file and t

19 Replies 23,685 Views

[quote who="henrydryovage" reply="10" id="2371366"]And what is wrong with Softimage Mod Tools now owned by Autodesk? They have had a FREE mod builder out for many years. [/quote] Hey, thanks for pointing this one out. Does anyone have any reason why this won't work for us?

17 Replies 60,807 Views

Elemental maps will be much larger and more detailed than Civ4 maps. My Civ4 maps tend to be pretty slow in python, I can imagine for Elemental it might be alot slower! Still, if a map is good, you only have to generate it once. A good map is worth the wait. If you have to, maybe you could have a system of modular DLL's or something. So instead of a map script, you have a map 'plug in' or something.

19 Replies 23,685 Views

[quote who="polobo" reply="65" id="2369501"]One of the biggest negatives of "colonies" and vassals in Civ4 is the "team diplomacy" factor. If you are friendly with anyone you are generally safe from being attacked by them. But, if you immediately form or take a vassal the AI considers the "average" of their diplomatic rating for you AND your vassal - which basically makes playing friendly with big neighbors impossible unless you go solo. [/quote] Lol, I didn't e

79 Replies 151,821 Views

[quote who="Peace Phoenix" reply="4" id="2368655"] no space strategy game seems to be able to surpass MOO2 success what about Galciv 2? [/quote] MOO2 was really very special. In my opinion it had everything MOO1 had, plus the Antarans! Those guys were scary! Mysterious and terrifying though they were, the fact that you could direct your all species energies to capture one and learn their technology was game design brilliance. You never knew when th

57 Replies 281,788 Views

[quote who="BoogieBac" reply="6" id="2368394"]Map Generation is not currently hooked up through Python, but I'm sure it could be at some point I need to bring this up from time to time, but remember that most of the 'python moddability' of Civ4 came for free with the Gamebryo engine. Any time we spend hooking up and testing python compatability with a feature is time not spent on somethign else, so we want to pick and choose the best areas for intergration when developing the

19 Replies 23,685 Views

[quote who="onomastikon" reply="60" id="2367264"] 2. I am still skeptical about the Family Dynasties, for two reasons. Reason 1: Internal Logic. As we know, getting married, having children, and having these turn into adults, meet people, blend in with other families all takes time; lots of time. If we are talking about epic scale of generations, then we are talking about tens or hundreds of thousands of days which are represented in-game. On the other hand, there are troops to be traine

74 Replies 138,797 Views

[quote quoting="post"] It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest. [/quote] Now that's the tricky part. I'm thinking that 32 major factions is probably plenty of headroom, but if you already have 32 going, and some vassal starts doing well, does that uh... crash to desktop? lol. I guess it's not the worst thing in the world if someon

79 Replies 151,821 Views