frank49

frank49

Joined Member # 3439953
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[quote who="Kiedjor" reply="15" id="2018433"]I agree, I went alittle overboard on the indies. I might decrease their stats by 50%.[/quote] You might want to consider doing something about credits. You appear to have created a bottleneck. You've increased the supply of metal and crystals considerably but tax revenues is still the same. So all you end up with is tons of metal and crystals but no credits to buy anything with. Consider the cheapest cap is 1500 credits but the next

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Well I'm sorry but I've been playing this mod for over a week and I have to say that unless you are prepared to dedicate the next 10 years of your life to it it is almost unplayable. The NPCs are relentless. They don't appear to be interested in planets. They don't research techs, and apparently they get their ships for free. So while I have to buy everything they have no expenses at all. Also the NPCs have a much greater range of ships. Caps, cruisers, destroyers, frigates, all with

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I find that the only way to overcome the massive advantage the npcs have is to build a defence that reproduces itself. So try this. 1. As soon as you start don't build any ships at all, not even scouts. Build a weapons lab. This allows access to gun platform and hangar tech. Then build them as fast as you can. At least 2 gun platforms and 2 or 3 hangars. They will beat off attacks and will spawn fighters/bombers as long as they don't get destroyed. The AI appears to ignore the constru

164 Replies 387,889 Views