Same problem, playing has become IMPOSSIBLE. If this is not fixed soon, game will die.
an_sa
Hi I also have noticed that with the recent patches (think the may 18 or 21 -patch), connectivity has become nightmare! *** I have played without heavy problems in beta, have played tons of games since release, without too much problems. So I assume tht my settings were right, since i port-forwarded and played really many games in custom and some in pantheon*** But now, after the patches, the last games i tried to join, I nearly always couldnt connect to someone, ping
I got the same ´message. same problem. :(
Well I tried it several times, and i am sure that The Mana Cost of Rooks Tower of Light does not decrease with a "Hungarlings Crown" (The Crown for about 6,5k Gold, giving a Manacostdecrease-aura). Neither when casting nor when looking at the tooltip, the manacost stays the same (400/200). Is this intended? And why? (Sorry for my broken English)
Until the last days DG was open for play (7th of March), this problem hasnt been resolved. Hopefully the final version wont have anymore freezes every 15 sec, but i have a bad feeling. Please resolve this!
Visuals: 10/10 Performance: 8/10 Fun: 9/10 ; didnt play any games, but the ones i did were really fun. Connectivity: 3/10 ; pings > 100ms is just not acceptable. I can get 40ms in other games (espacially DOtA with pickup.listchecker). Demigoddesign: 7/10; wished the general-minions would have been implemented more RTS-like (special effects, HP + mana seen in the HUD...) Mapdesign: 4/10; they could have done muc
Since Shambler-damage is way too low and their only use is to get the heal by consuming them, i feel that QoT is way less powerful as a general than the other ones. In 2D i played her without any minions at all, just as a caster and sieging machine, the little synergy from blastin grunts with spikes away and getting the compost-bonus to uproot a building was good. But the most important point was, that with compost, she could get a regulus-like range, which was taken away in beta3 (no
[quote who="Evanescent" reply="5" id="2053541"] Quoting Exile96, reply 2 Also, if you compare UT to CS you are really dumb and probably should not be playing either. That was my whole point, even though they are the same genre, you can barely compare them as they are so different. Get a brain before you quote any of my posts please. [/quote] maybe he just wanted to say that UT and CS ha
I like playing QoT, but i agree that most of her skills arent well balanced. Her summons are weak, and the spikewave costs way too much for the mana costs, Nevertheless, I think she can be a pain in the ass when there's some sedna or rook to cover her: Just go for compost and Uproot, and evebtually "groundspikewave". She easily removes any buildings in her way with without even getting in the range of the towers. And shes does it waya faster than rook or regulus can. Just by walk
Mines at flags arent as deadly as u said, Anubis since u can let ur grunts walk into them. The only problems are flags, where no grunts are going, like the XP-flag but even there, a general can send in his minions, which have a lot of health and can even survive little minetraps. Regulus has really low HP, so it is easy to get him with slow/stun. The only real problem is the multi snipe-tactic. I agree, we need dimished stacking here.
@ Nokthra: The damage-reduction-information for the armror is already available in DG when u hover over the armor in the "advanced demigod-stats-popup". (There, u can also see Health-reg/sec and Mana-reg/sec). Demigod's damage and armor-infomration are accessible, too. @ Ke5trel: I completely agree!
I dont like the idea that by playing for the same side over and over again, u get other/better items for reasons of fairness. (We already have achievement points, which at the current build are easy to get.) And there have already been lots of suggestions to the visuals... but im quite sure most of the people already like the visual, the effort should be put in balancing/developping new gema mechanics!
Well a stats database isn't what im talking about. Since the stats can change during a game cause of skills and items, I'd like to be able to look at my enemies Hitpoints (in numbers, not the bar) or to check what damage he does, what is his movementspeed, his armor, etc... and his manapool!!! I think you can control the minions separately from the General though, it just takes a little messing around to make sure the General isn't selected
Hi There are some things that bother me really in DG and i didnt find a post covering these issues: A: I really would like to be able to see the stats and items, (not the skills learned) of all DG in the game, also the enemies, as well as the stats of the creeps/minions. B: The current design of the HUD is a bit too fixed i think. E.g. for the Generals, it would be better to control the minions as in common RTS-games: I select them and can see their heal
I dont know when Beta2 was released, but i preordered on 03.01.2009 and was able to donwlaod it the same day via Impulse. I think whenever u preorder, u can just login to ur Impulse-accountn and downlaod the recent "public" Demigod-build.