Sunlandic

Sunlandic

Joined Member # 3431005
1 Posts 5 Replies 204 Reputation

Running pretty well so far, noticed a few bugs that have to do with saving/reloading but nothing serious until this- Cesara (sp), the turn after meeting me, DOWs. She moves 2 armies to a single tile adjacent to my little-defended capital. During my turn, I cast Pillar of Fire on the tile, then her main force attacks and is defeated by my garrison + champion. Her sovereign retreats, then I get a message saying my city is under attack (from the second stack) but battle does not

0 Replies 1,356 Views

[quote who="KrdaxDrkrun" reply="12" id="3172041"]aha! it is required that one starts the game to patch it[/quote] Pretty sure that Steam ques up game updates amount players so as to lessen server stress but "bumps" players who actually try to play the game.

17 Replies 21,996 Views

[quote who="Kalin" reply="3" id="3166756"]It's actually 1 exp per season with adventurer's guild, the description lies. You can use the adventurer guild to get the first couple of levels fairly easily. It's afterwards that it slows to a crawl. [/quote] Good to know, it seemed so miniscule that I hadn't bothered building it. [quote who="Kalin" reply="8" id="3166811"]Put it this way, what's to prevent someone from hiring heroes, turn them into PotG (note that

22 Replies 12,758 Views

The adjacent armies thing is actually from Age of Wonders, not HoMM. :P I don't think it would really help the problem at all though. Personally I think ZoC (the first solution) is the most elegant and intuitive.

7 Replies 37,164 Views

Agreed Ebbesen. I don't know why passive XP growth is so limited in this game; .25 a turn WITH a national wonder? I would increase XP values across the board (to add granularity) and have global passive growth, which could be increased by a normal building and further increased with the Adventurer's Guild.

22 Replies 12,758 Views

Maybe have moons present in in some previously uncolonizable gravity wells. For example, in magnetic fields etc. Gas giants in particular should have moons, since that's pretty common irl. In regards to having moons in the same wells as colonizable planets, other than the engine issues stemming from overlapping gravity wells there is the question of shared territory. If one player owns the planet and the other the moon then how would you resolve things such as Starbase governme

31 Replies 129,460 Views

I have a different problem... my scouts (both in Diplomacy and the beta) sit so the mine they are targeting is just out of range of the scan, making it so I can't clear mine fields unless I micro them (which is annoying).

11 Replies 49,366 Views