I would like heroes to have some personality. Not only could this make them more memorable than 'Hero #4', its a relatively natural way to have a soft limit on the number of heroes, and provide some balancing effect against strong attributes. I also like the idea of powerful heroes with flaws, ones you have to work with and plan for. A couple ideas: - based on Channeler's abilites - a paladin would refuse to be hired by one with Death Magic spells; a mage will only join if he feels th
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