[quote who="Saint C" reply="21" id="2815332"]@Jarmox, I'll have to check those out.[/quote] Please tell us how you found them after you've had the chance! I'm always interested in how others react to stuff I feel to be good.
Jarmox
I recommend these two: Double Eagle by Dan Abnett. Imperial Guard fighter pilots try to stem the massive tide of Chaos bombers and fighters in a Battle of Britain -like scenario. Plenty of tense dogfights in an increasingly desperate situation. The massive land-crawling aircraft carriers used by Chaos are a nice touch. Fifteen Hours by Mitchel Scanlon. A brand new Imperial Gua
Have you tried doing what Raven-sb suggests ? [quote]Part two requres you to explore the desert until you get to the unpassable gate.[/quote] Then to move part of your troops to the other side of the gate: [quote]In the mean time your other forces have to enter the boats, and travel around the south part of the world to the eastern coast just south of where you were. ... Once the seco
Rhah, I suggest you try what Raven-sb talked about in the first reply in your other thread about this bug. [quote]Part two requres you to explore the desert until you get to the unpassable gate. In the mean time your other forces have to enter the boats, and travel around the south part of the world to the eastern coast just south of where you were. ... Once the second force was off the boat move them over to the gate where your first force is waiting. The gate
[quote who="otakucore2" reply="29" id="2766502"]A tip that might help: If you select a window and hit ctrl+alt+printscreen, it captures a screen shot of only that active window.[/quote] You only need to press alt+printscreen to do this. The ctrl is unnecessary. Please help save the poor ctrl key some wear and tear.
Congratulations for your new job, Derek! Could you and Brad please tell us who will be responsible for the game design of Elemental: War of Magic from now on? You? Brad? Someone else? Split duties? Split how? The press release does not make this clear.
[quote who="Jarmox" reply="26" id="2794707"]Does it allow us to continue the campaign from our current saves where we already have more than 25 crystals?[/quote] I just tested this and I'm happy to report that yes, it allows you to continue from your previous save, no backtracking necessary. If you have over 25 crystals in stock the event will trigger when you end your turn. Thanks for a thoughtful fix!
It's working now with bonus functionality, to boot! In addition to the original post (thread) text link there's a button linking to the original reply (post). Thanks for the fix, Bara!
Fun story and a good tip! By the way, it's a golem . Golems are magically animated, human-shaped servants made of normally inanimate stuff.
Thanks for the quick fix, BoogieBac! Does it allow us to continue the campaign from our current saves where we already have more than 25 crystals? Some of us already restarted once or several times from the end of the previous chapter, it would be nice if we didn't have to do it again if at all possible.
As it seems the building limit very seldom means anything it should be stripped out of the game. If a system doesn't lead to hard decisions for the gamer fairly often it just needlessly adds information noise for the player and code complexity for the developer. Just remove it entirely, please, Stardock.
In the list of full text replies of a user , the links in the reply headers don't work. The links should be of form https://forums.elementalgame.com/397939/get;2788551 but instead they currently are of form https://forums.elementalgame.com/2788551 Could you please fix this glitch? Thank you!
I just sent my save over. Getting 25 crystals does not trigger the next quest stage.
Whoops, I just noticed there's one more way to select the next idle city, Shift+C. I had totally forgotten about that (unlisted in the manual) hotkey, sorry. This does alleviate my concerns somewhat but I still think the highlight would be a quite useful UI addition.
You can sell it for 25 gildar.
Please add a highlight (border colour etc.) to the Empire Tree for the currently selected city or unit. I go through my idle cities each turn with the help of the Empire Tree. I click on each yellow-bordered city and select the new build and/or train order for it. Then I click the next idle city on the Empire Tree but I have often lost my place in the Tree by now and have to mouseover several city icons to find it again. This is compounded by the fact that the city name only appears o
Could you please tell us how many Limited Editions were manufactured in the end? I was under the impression the number would be 10,000 when I ordered mine. It would be good to know the actual number.
[quote who="Gwenio1" reply="5" id="2783785"]And children born later tend to have higher essence, because that is connected to the monster level.[/quote] Not any more it isn't. This is from the v1.08 change log: "+ Child essence is no longer modified by spawn rating, but is instead a value between 50% and 100% of the more powerful parent's essence."
[quote quoting="post"]I know it happened for some other folks but because there aren't so many complaints about this[/quote] This happens to me all the time. Another workaround is to immediately cancel the building from the build queue and try again. You get the resources back when you cancel.