Jarmox

Jarmox

Joined Member # 3412889
2 Posts 17 Replies 217 Reputation

[quote who="Saint C" reply="21" id="2815332"]@Jarmox, I'll have to check those out.[/quote] Please tell us how you found them after you've had the chance! I'm always interested in how others react to stuff I feel to be good.

23 Replies 93,276 Views

I recommend these two: Double Eagle by Dan Abnett. Imperial Guard fighter pilots try to stem the massive tide of Chaos bombers and fighters in a Battle of Britain -like scenario. Plenty of tense dogfights in an increasingly desperate situation. The massive land-crawling aircraft carriers used by Chaos are a nice touch. Fifteen Hours by Mitchel Scanlon. A brand new Imperial Gua

23 Replies 93,276 Views

Have you tried doing what Raven-sb suggests ? [quote]Part two requres you to explore the desert until you get to the unpassable gate.[/quote] Then to move part of your troops to the other side of the gate: [quote]In the mean time your other forces have to enter the boats, and travel around the south part of the world to the eastern coast just south of where you were. ... Once the seco

13 Replies 7,885 Views

Rhah, I suggest you try what Raven-sb talked about in the first reply in your other thread about this bug. [quote]Part two requres you to explore the desert until you get to the unpassable gate. In the mean time your other forces have to enter the boats, and travel around the south part of the world to the eastern coast just south of where you were. ... Once the second force was off the boat move them over to the gate where your first force is waiting. The gate

13 Replies 7,885 Views

[quote who="Jarmox" reply="26" id="2794707"]Does it allow us to continue the campaign from our current saves where we already have more than 25 crystals?[/quote] I just tested this and I'm happy to report that yes, it allows you to continue from your previous save, no backtracking necessary. If you have over 25 crystals in stock the event will trigger when you end your turn. Thanks for a thoughtful fix!

38 Replies 166,611 Views

Fun story and a good tip! By the way, it's a golem . Golems are magically animated, human-shaped servants made of normally inanimate stuff.

7 Replies 7,366 Views

As it seems the building limit very seldom means anything it should be stripped out of the game. If a system doesn't lead to hard decisions for the gamer fairly often it just needlessly adds information noise for the player and code complexity for the developer. Just remove it entirely, please, Stardock.

9 Replies 2,895 Views

In the list of full text replies of a user , the links in the reply headers don't work. The links should be of form https://forums.elementalgame.com/397939/get;2788551 but instead they currently are of form https://forums.elementalgame.com/2788551 Could you please fix this glitch? Thank you!

3 Replies 19,552 Views

Whoops, I just noticed there's one more way to select the next idle city, Shift+C. I had totally forgotten about that (unlisted in the manual) hotkey, sorry. This does alleviate my concerns somewhat but I still think the highlight would be a quite useful UI addition.

2 Replies 5,004 Views

Please add a highlight (border colour etc.) to the Empire Tree for the currently selected city or unit. I go through my idle cities each turn with the help of the Empire Tree. I click on each yellow-bordered city and select the new build and/or train order for it. Then I click the next idle city on the Empire Tree but I have often lost my place in the Tree by now and have to mouseover several city icons to find it again. This is compounded by the fact that the city name only appears o

2 Replies 5,004 Views

Could you please tell us how many Limited Editions were manufactured in the end? I was under the impression the number would be 10,000 when I ordered mine. It would be good to know the actual number.

8 Replies 4,624 Views

[quote who="Gwenio1" reply="5" id="2783785"]And children born later tend to have higher essence, because that is connected to the monster level.[/quote] Not any more it isn't. This is from the v1.08 change log: "+ Child essence is no longer modified by spawn rating, but is instead a value between 50% and 100% of the more powerful parent's essence."

7 Replies 9,003 Views