avienated

avienated

Joined Member # 3412430
1 Posts 4 Replies 336 Reputation

[quote who="Gravedancer" reply="6" id="2747687"]You know, who says you need sliders to control the range, damage, aoe? You could always "expand" the spellbook and research the different flavors of each spell. Chain Lightning I - 2 squares, 3-14 damage Chain Lightning II - 4 squares, 2-7 damage Chain Lightning III - 6 squares, 1-5 damage Yeah, it's not as "cool" or interactive as sliders but you'd have the choice as to how you want to cast that

11 Replies 40,777 Views

[quote] Units: We all know that currently squads are the death of the military system. The first to field a good squad is the winner. We'll see how this can be solved. Squads should not be much more than the sum of the elements. * each unit in a squad keeps it's individuality (hp most notably) * each keeps it's attack / defense rating * when attacking, each attacks individualy (i.e. a squad of four with attack 6 doesn't solve one 24 att

12 Replies 50,810 Views

I do like the concept of squads and the current system of 4-8-12 seems a good layout. However how the game handles the squads right now, leaves some things to be desired. The armor of squads is way off. The game adds together the armor of all the units in the squad and uses it as the squad's armor. It is as if all the unit's are minched into a ball of meat and then plated with 4/8/12 times as thick armor as they used to have. Voila, warriorball! Joke aside, when y

12 Replies 50,810 Views

I do like the concept of squads and the current system of 4-8-12 seems a good layout. However how the game handles the squads right now, leaves some things to be desired. The armor of squads is way off. The game adds together the armor of all the units in the squad and uses it as the squad's armor. It is as if all the unit's are minched into a ball of meat and then plated with 4/8/12 times as thick armor as they used to have. Voila, warriorball! Joke aside, when you put

3 Replies 4,884 Views