In my game it stacks on a per city basis. i had 80% bonus in my last medium size game. Release version 1.00
KnutAreMykland
Well Hero spells can be cast on henchmen. kind of cool haveing 13 move armies of level 30 heroes. EXP boosts stack as well.
So i tried a custom faction of men with wanderlust/Heroic/ civics. sovereign: Kingdom- Basic life magic- noble/Cruel/Mighty/Wealthy/Hardy/Tactician/Veteran. I quickly teched knowlege, rushed Tower of domination/Logging camp/Pioneer/Pioneer. Buildt cities .My capitol was a fortess. First thing makeing custom henchmen owns. i gave them no magic(it is worthless) and gave them Shieldwall and bardsong/cook /a horse/ Spear. Point is They level up fast onc
Sounds like a good suggestion.
There is good conectivety at gameranger. You can play demigod there. There are only a few players there though. 5-15 games filling up at a time. I suggest useing gameranger if you have truble with the official servers atm.
well a tbs is different here. In an rts it is almost impossible to play 1vs3. In turn based games you start on different parts of the world, and you can rarely gang up on 1 single player in the game, because of distances in the early game.(late game you can, but a lot can happen by that time) So a skilled player can still beat 3 players ganging up on 1 player. You can do this both in master of magic, civilization series, age of wonders, etc etc. <
I also want a regular multiplayer option. You know a skirmish mode, a multiplayer game that can be finished in a days time. The persistent multiplayer is fairly unintresting to me. there is never a winner in such modes, and newcomers get a huge handicap.
with real time fighting tbs a supply system is nessessary in my opinon. Because then a player will be forced to use at least a few armies in the attack of another player. Also if a player has to use at least a few armies, then a single player is not dead just because he lost a single of his armies. He would have to lose a few armies for it to look hopeless. Just one thing, do not make supply wagons too slow, or it will be almost impossible to invade another player. This n
the easiest way to prevent killer stacks, is to implement a supply system. If an army is going to move, then they will need a supply of food, goods, and weapons/tools. Lets say you include supply wagons. You can have it so your army can hold supply for 2-5 turns, before needing more supply in the form of wagons. And new wagons would then be continually sendt from your cities to feed your army. Well in that case a single killer army would not be possible, a
not on the easy difficulties, but on the harder difficulties the AI needs to be aggressive when they can. Or they will allways be pushovers. Good human players know how to play it hard and rough. They know the only real worth of an economy is to make and support a huge army when it is time for war. Because in most games there are siege weapons that will cripple a defending player. And if you just take 1 opponent out, it will speed up your research, economy and army by alot. There
they need to do a few things to make the game difficult. 1) they need to automatically take cities when they are in position to do that. No matter how good the relationship with the player is.(humans do not care, so the AI should not care.) 2) If they get all the tributes they need from a weaker opponent, then they must immidiately kill that player off. 3) they need to make the AI focus on military, and overall make them more agressive. 4) You need to make the
Well you could set up a system where each battlefield can field x number of population.(lets say the troops need food,tools/weapons/space etc). Cheap units cost a low population and big units cost more. That way you could field a large army in a single tile, but you could not stack all your units in a single tile army, when you hold a large empire. Another reason to do it this way, is to make it viable to have varied end game armies. And to make sure certain factions
there is not 4% co2 in our atmosphere. the co2 concentration contributes to 4% of the heat dispersion effects. Air contains about 21% oxcygen, 78% nitrogen, 0.03% co2,+other gases for the rest(by volume). Yeah 10% co2 is not good for plant life, but more co2 is good for plant growth. We do currently have to little co2 in our ground level air for optimal plant growth. Therfore increased amount of co2 in the air will increase growth of plants. Increased food supply is a bad thing h
well diplomatic victory should also require you to defeat all opponents that does not agree with you. Otherwise it is a pretty hollow victory to be a gameender. The rest of the civs join the union and fight off the opponents that does not agree with you. That way diplomatic victory would be harder. It might not allways be the strongest team that wins a diplomatic victory. It is usually just the biggest.
co2 is a minor climate gass, about 4% atm. over half of the climate effect comes from condensed water. Condensed water rises at the tempature rises. Climate gasses in the atmosphere disperses heat(light) in all directions. So the heat increase comes from that light is longer in circulation on earth with that with a higher density of climate gasses . This also means that the north and south pole will have the greatest heat increases, while the equator will only have
some randomness in games makes the games more fun to watch and play. But it comes at the price that the game can never include a realistic ladder, since a relatively poor player can quite often beat a top player. Aka master of magic, AOW series etc
if you increase random elements then you do add a huge luckfactor to the game. This means that the game can only be played with moderate skill, and the winner is mostly desided by luck among pretty even players. If the random factor is bigger then weaker and weaker players can beat the top players. Since spells/technologies are rarely useful in many situations, it is better if we choose which spells/technologies we get. With other words higher luck factor reduses the impact sk
if you want to make it a bit more challenging, try the pre warp starting condition. Now try on impossible, huge map and 1 opponent. Who can finish it the fastest under those conditions? Ok who is up for that speedrun? And of course no losses!
i guess you get more essence as you level up, and there is no level cap. You get exsperience to level up from what your channeller does, and a small part of the exsperience from anything you infuse with essence. EXP from channeller kills/spellresearch etc. EXP from champion level up. EXP from cities that you further infused with essence.(not the fertile land, but when you infuse your cities with essence to better production.
a postapocalyptic earth would have a much higher growth rate then 3% each year. Once a person is in a well nurtured enviorment and with a fertility age of 16, with 1 child each year for 12 years, that is alot more then 3% each year that we have now in our overpopulated world. lets say the channeller goes overboard with new land to populate, and makes plenty of food awailable by exspending massive amounts of essence, well that kingdom should easily have a pop gro
if i preorder the digital download +box, will the digital download be a global release? I am from Norway you see, and games can sometimes come quite early here and some come very late!
20-25 dollars is equal to 140-160NOK, yeah it is more exspensive, but it does depend on where you live. If you live in a city and it is easy to get to the store no problem, but i have to spend 200 nok(50 nok by train) driveing just to get to a games store. So it depends on how much money you have, and how much you want to beta test the game. Typical differences from a retail game and a beta is that a beta has lots of bugs, and are terribly balanced.(just think of retail EA rts g