It would also be cool to see the ruins of burnt city's, leaving a kind of mark on the land of the wars that have taken place. That begs the question, why can't we immediately raze the city's we conquer?
igncom1
Dragons are 3X3 monsters aren't they?
I often find myself making all of my tanky units female, and all of the squishy units male. What? My faction is a matriarchy!
Could we keep it for creatures like dragons? It's annoying as hell yes, but I have never had more fun then when hunting down the bastard that burned down 2 city's, 7 army's (I was angry) and caused the whole world to declare war on me. Claiming it's nest was amazing....I named all of his enslaved children very nasty names, and used them to conquer the world as payment for the war that started.
3. or what about allowing you to recover 50% of the spent mana?
It's also nice that even the AI can use them too once you set them up.....although fighting a character who I made after me was a little strange....but I did take a lot of stabs before I went down!
What about upgrading a unit to another unit class for double the usual upgrade cost?
So if you guy's don't mind: I own FE on steam, will I get discount on buying LH because I own FE? That would be awesome, and I'll buy the game right now.
I feel the buildings could benefit from being more expensive to build, but more powerful when completed. Giving the player tough choices in city development, and army production, and rewards for players who prefer to do one or the other.
Isn't the beast lord and wealthy thing a trade off between early game power, and late-game stat advantages?
It's a trade-off having one que, buildings or units.
Anybody think it would be cool if the map could be expanded to have some city street fighting as well? Maybe force the attackers to breach the walls, and destroy defence towers?
Seems like a cool strategy, I had never considered it before. And the ideas above are good......maybe the bears could have a chance of self damage for long strings of mauls?
I am liking some of the suggestions in this thread. If I might add to it, I would quite like it if outposts could be built via a spell like that one faction, but could possibly cost gildar for it as well for the faction who don't have an affinity for it. Maybe restrict it to being cast only 2 tiles away from your own influence as well?