[0.51] Requested features
I am really enjoying the game and already have many hours logged away. There are however a few things I think would really help it along:
1. In tactical battles, before an attack takes place, allow the player to undo the movement. I have often clicked on the wrong square and screwed up my battle. Having an undo would be great. Before attacking there aren't any spoilers so there shouldn't be any issues game-play wise.
2. When you ask a player to leave your territory they should remember that for a period of time, say 15 to 20 turns. Gets quite annoying when every turn you are forcing back the AI pioneers before they can settle into your homelands. I'd actually be really happy if borders could only be crossed if you had an alliance with them.
3. Often you are casting the same spell unsuccessfully over and over such as 'Slow'. It would be nice if each time a spell was unsuccessfully cast it reduced the target magic resistance a little. (like reverse maul).
4. I'd love to have random city names. Once you get to know the names in the game you have a very clear picture of the opposition empire before you even explore into it based on how far along the list a city's name appears.
5. Identical units that happen to go before the other units are still often locked in behind the front line and so waste their first turn. Please rearrange this so players can either set-up their own placement in battles or ensure the order troops attack is taken into consideration when placing them - not just relying on their class for placement.
6. When you declare war I'd really feel better if there was a 'Are you sure?' screen just in case you accidentally click on it.
7. The Turn button with green and yellow is hard to differentiate for those of us who are colour blind. Perhaps an icon would be good.
8. Following on from the Turn button, please introduce an option to have a pop-up if cities stop producing. The ZZZZZ is terribly passive and you lose sight of it anyway once you have a reasonable number of cities.