DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

Over 70 people have downloaded this mod.... Just curious but what are you all using it for?

6 Replies 9,913 Views

As Tridus explained in WoM unit customization is hollow. You just end up designing a unit with your highest armor and dmg and sending them out in waves to bonk the enemy on the head. Basically no strategy whatsoever. In Civ V positioning your units is extremely important and they have a rock paper scissors system where certain units beat others. Combine this with terrain range penalties, terrain movement penalties and buffs, defense bonuses granted by terrain, and long range bombardment units

36 Replies 20,763 Views

[quote quoting="post"] It requires my Overwrite to be installed as well. Simply place the Overwrite folder in the mods folder, remove the OW_Techs_Amerian and OW_Techs_Trog from the Overwrite folder, and add the AoF filea to the mod folder and the tile files to the tile folder.[/quote] The only way to get rid of the old monster resources is to change the tech so they don't spawn, which is impossible without the overwrite.

5 Replies 9,152 Views

I find the system works fairly well. Cities are pretty much the only place you would go to anyway. The ability to randomly build a road out into the woods for one time use would be pretty weird and unrealistic. Historically roads were very tied to commerce. Can't see any reason to change the system.

25 Replies 72,470 Views

No, I don't see the AI build a lot of the new troops. Not surprising really since I never really saw them build many of the old ones either. I plan to look into it more now that it's released. Honestly with the AI thing, balance, bug fixes, and adding more complex monsters and monster abilities this mod is still going to be worked on a lot.

5 Replies 9,152 Views

This mod removes the creature recruiting resources that spawn on the diplomacy tech tree. Instead new resources spawn at the beginning of the game. These new resources allow players who build on them to build multiple creatures at the closest city. Research on the diplomacy tech tree allows you to unlock stronger monsters. Both Kingdom and Empire factions can use all the resources but they recruit different monsters from them. It requires my Overwrite to be installed as well. Simply p

5 Replies 9,152 Views

This mod changes absolutely everything, but nothing. It overwrites all the factions, sovereigns, weapons, improvements, etc. This means they are now gone and have been replaced with things exactly the same as them. Why do this? The answer is that the old core files were either difficult or completely impossible to mod. This mod allows modders to directly change these stats now, and do things that were impossible before without a lot of work changing things that had nothing to do w

6 Replies 9,913 Views

Hmmm... What would really help in Elemental to even out research in small factions versus large faction is to make the defining limit on studies be the cost not the build time. In the current system it's build time, so the more cities you have the more studies you can pump out, and more research you get. If it was cost then small factions could keep up with large ones if they planned well.

153 Replies 607,477 Views

[quote who="razor436" reply="61" id="2930037"]Speaking of balance and tech, there is one thing that always nagged me about TBS games: large factions have a large advantage at producing tech, leaving small factions lagging far behind. In Civilization terms, I'm thinking tanks and helicopters vs. musketeers. In FE, how does the little guy remain relevant in a game with large superpowers. Are small factions fighting a lost cause because they cannot build as many... libraries as the larger fa

153 Replies 607,477 Views

Or the ability to design factions with traits that allow them to guarantee they get certain random techs. So if they really want a certain tech they can get it for a cost without restarting.

153 Replies 607,477 Views

I haven't played much Civ 4 but I played a lot of Civ 3. Mostly the only reasons I would upgrade is because of UI and combat. Combat is much deeper now, and very distinctly Civilization. I love it, but ya the rest of the game is kinda simple. Not bad but a little raw. The new UI is actually pretty cool and allows you to do turns extremely quickly and makes it actually impossible to forget to do something without being intrusive or awkward. As for the rawness the tech and unit balance seem

36 Replies 20,763 Views

I finally convinced myself to give Civ V a go last week, and have racked up quite a few hours on it. For obvious reasons one of the first things that occurred to me were the similarities to Elemental. So I thought I would compare what both of them do right and wrong. I am huge Elemental fan but Civilization is superior in a lot of ways, and I come to the conclusion that it is mostly because they are building upon an established and tested game while Elemental's mechanics are new and untri

36 Replies 20,763 Views

[quote who="Rath3130" reply="16" id="2926649"]As for the new trait, that is rather groovy, more or less. Though we all have to remember that this idea was the best/most voted for of the community submitted ideas. These are just traits, nifty little perks that should be more fluff than function imo, instead of giving some grand tactical/strategic advantage. So I'd suggest that for the next contest.. If you have an idea that you believe is good, yet not OP or moot, then post it and let it c

44 Replies 43,076 Views

My understanding of ancient human history has always been that every time one tribe gained an advantage(ie the wheel, bronze working etc) they spread and wiped out, integrated, or enslaved weaker tribes. Only to see the same thing happen to them in return. I see pretty much every war in these terms. All civilizations compete during peace and when resources get low they compete in war. The colonization of America and it's effect on the natives was hardly a unique event, just an extre

10 Replies 48,585 Views

People have posted on this before and devs have responded. While odd it is not a actually a bug. Heroes are generated randomly without any limit to duplicates.

6 Replies 2,494 Views