DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

I think it would really help the game feel more mysterious and dangerous if certain types of strategic terrain blocked vision. With forests and swamps being two good examples. The ability to sit outside a swamp and know what is inside it is somewhat immersion breaking. I think it would be really cool if you had to actually go in and explore the swamps to find out their contents. This could be accomplished by making forests and swamps block line of site completely, so that you c

0 Replies 1,537 Views

No the problem is Dirge. I rarely use corruption more then 1 or 2 times in a game and I still 1 shot entire armies with Dirge. I also use it to do pretty heavy turn by turn damage to dragons and the like. Dirge is supposed to do damage over time not kill everything on the first one. The damage per shard needs to be greatly reduced so it is not OP with Corruption, because you always get both. You can always boost the basic damage to compensate but all the spells unlocked through Death Magic ne

14 Replies 14,796 Views

This probably has more to do with the advent of free-to-play, and the aforementioned creative destruction, then anything to specific to EA. As much as I hate EA they still sell a lot of games and that's what really matters in the end. Big inflexible game companies are simply starting to look bad to savvy investors, with Activision Blizzard being the exception because of it's great IPs and profit. Add in Kickstarter and a more knowledgeable base and it seems obvious that the large domi

63 Replies 232,020 Views

Well I might be a little bias but I think my system is a pretty good one. [e digicons]:grin:[/e] It rewards players for diplomacy, and exploration, and allows you to specialize cities and interact more with other players. It also doesn't require spam as players will only be building caravans to other cities that specialize in trade and only building trade cities if their are nearby Goods resources or perhaps a large trade city nearby. It encourage raiding and border patrol

25 Replies 8,002 Views

I would just hate to see the potential caravans have be unrealized. Most of the work has already been done and it's annoying to see it go to waste. Since the next beta will be all about city building it would be a good time to re-examine trade and caravans. I really don't care about the details so much but I would like caravans to make a come back and for them to be interesting, with the key part having them be non-spammy. It would be awesome to be able to build trade cities with cara

25 Replies 8,002 Views

The faction trait No Ranged is supposed to prevent players from building ranged staffs and bows. In the case of the ranged staffs it accomplishes this through adding an anti-requisite tag. RestrictedAbilityBonusOption NoRangedWeapons</Attribu

1 Replies 1,884 Views

Here and here Brad has mentioned adding more terrain and especially snow at the poles. Keep in mind that this doesn't mean it will be added only that Brad thinks it should, he is not project lead. If they do add new terrain it is likely we will see new map types. So there is hope yet. [e digicons]:thumbsup:[/e]

3 Replies 2,447 Views

[quote who="Kongdej" reply="10" id="3176298"]I just hope the depth doesn't become horrid micromanagement, but boosting "trade luxuries" and trying to take advantage of every trade, instead of having to link every single of your cities with every single city of your trade partner with 1 million tiny click.[/quote] Well like I said it would only be useful to make trade routes between a few cities that have a high amount of Goods. This would be because of a upkeep cost on trade route

25 Replies 8,002 Views

As I said in the OP the idea is to make caravans have depth but not require players to have to use them. They would be one possible strategy. If they aren't your thing that's fine but the small changes I described in the OP wouldn't be a big deal. It's silly to say there is no need for trade caravans in FE when it is already in the game, just done horribly. All I'm saying is that it should be done much better. If your play s

25 Replies 8,002 Views

The amount of micro needed to maximize Caravans seemed to be one of the most hated things from WoM, and thus the devs removed them in .86. Now they only move between capitals when you have an Economic Treaty. This change was overdone and I would like to see Caravans come back as right now they have simply removed trade from the game entirely, adding to the two dimensionality of the game. Which is a shame because although caravans were done badly they had a lot of possible depth and added a lo

25 Replies 8,002 Views

I think a basic Life/Death spell that revives a small patch of land or extends existing revived land would be a great addition to the game. If it had a large mana cost it would allow you to overcome bad starts without being OP.

13 Replies 14,898 Views
Reply to Essence in FE Sneak Peeks

[quote who="seanw3" reply="11" id="3173687"]We were told we were getting a new tile resource a while back. I was so sure it would be beer. I guess essence is fine too. You can make beer out of essence.[/quote] That's how we do it here in Canada.

29 Replies 120,766 Views

Darn I was hoping for some sort of trade resource. Oh well I wonder what essence will do. I am guessing it will be required to build certain magical buildings, so that when you place cities you have to choose between normal and magical building proficiency.

66 Replies 162,644 Views

[quote who="Kamamura_CZ" reply="39" id="3171686"]True dat, brother. The UN only confuses people by issuing documents criticizing good Israeli friends for pouring burning white phosphorus on some irrelevant civilians, and speaks of attrocities when US "secure" the few remaining sources of oil that, by some divine mistake probably, are usually located in certain heathen, god-forgotten countries. All the talk about secret torture camps does not help either, when the guests of such fine resorts a

50 Replies 106,761 Views
Reply to Epic Ideas in FE Beta

[quote who="Kongdej" reply="14" id="3167652"]or rather just enough raise land spam[/quote] Or Freeze Sea... Which is a water version of Raise Land I have been asking for and recently noticed art assets for. Although it hasn't been implemented yet. Frogboy has mentioned adding Islands and none boat ways to get to them. Hopefully this is a start. When it comes to the war causing events I would prefer something more then just forcing you into war. How about granting everyone

24 Replies 8,599 Views
Reply to 1-tile cities in FE Beta

I think it will be a better system because choosing districts will make cities look unique instead of now where you just build everything and there are so many buildings all cities look and act the same.

25 Replies 17,634 Views
Reply to 1-tile cities in FE Beta

Maybe not the best category to make this thread in. They will still expand a bit but not nearly as much. Every time you level your city you will be able to place a district that provides a bonus, instead of placing every building.

25 Replies 17,634 Views