DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

[quote who="Lord Xia" reply="9" id="3248193"]The trogg axe one isn't very good either. the 15 dmg axe that also has armor penetration is pretty good, but the one that replaces the greatsword, the 21 dmg one is actually worse than the sword it replaces. It does the same damage, but has backswing instead of counterattack, witch in my mind is worse. It probably weighs more too.[/quote] It's sad that every single Yithril trait is downright horrible. I guess they

33 Replies 22,470 Views

Since my last post a lot of underpowered traits have been balanced out but there are still a few that need some love. In particular the research traits are very very weak and pointless to get. So much so in fact that I feel like redesigning several base factions because they waste a point on them. Adepts : Unlocks Shard Harvesting tech, + 40 mana. It's sad that the +40 mana off the start is the better part of this trait. In no way is starti

33 Replies 22,470 Views

[quote who="LORD-ORION" reply="26" id="3247678"] If any new taxes are levied on me [insert threat] This is the actual content of merit and speaks volumes about where the real entitlement mentality exists. You are ridiculous if your position is that productivity and profits to the wealthy over the past 30 years justify a decrease in taxes after watching the results from 2004 until now. Dissipate fractional reserve currency on schedule or else...[/quote]<

207 Replies 524,539 Views

I hate the current system. It's just too random. It encourages a whole bunch of stupid behaviours like building around monsters, and setting monsters and loose on purpose so they will leave. Not even the veteran players understand how it really works, it will do nothing but aggravate and confuse new players. It will never be fun to have the AI unleash a dragon that ignores him but decides to raze your cities to the ground for some reason. Not to mention

29 Replies 17,387 Views

Eventually you could add a Unit Model Editor, where can create custom unit models and choose what items/clothes they can use.

68 Replies 241,704 Views

This looks cool, personally though it's not something I would use much because when I create custom races I also give them custom units, models, , clothes, and blood traits as well.

68 Replies 241,704 Views

[quote who="Kongdej" reply="26" id="3245353"]You can also unleash guardians with enough traffic... That is my experiences anyways.[/quote] Well I have seen guardians get unleashed after being attacked but I'm pretty sue that's a bug. What exactly do you mean by traffic?

44 Replies 40,588 Views

Proximity has nothing to do with monster attacks. The exact mechanism is that there are two types of monsters. Wanderers are spawned from lairs and wander around attacking anything within a certain distance of a lair, they are usually weak. Guardians also spawn from lairs but don't move, unless they are placed under ZoC from a outpost or city. They can be really really strong even early game, like dragons. The problem with this system is how random the unleashed guardians

44 Replies 40,588 Views

In order to get healing traits we would need more healing spells, especially for Death, as Empire have no real healing spells. Some examples are: -Gift of Blood: Caster loses 10% of health and heals target unit for 3+1 per Death Shard times the amount of health lost. -Vampiric Mark: For their next attack the target unit gains 2+1 attack per Death Shard, and health equal to damage done. -Frenzied Resilience: Target Unit gains 12+3 per Death shard health, at end

12 Replies 10,655 Views

[quote who="Trojasmic" reply="2" id="3244386"]everybody, please stop asking for nerfs. you're killing me here.[/quote] Your right, every other weapon in the entire game needs a huge buff! *End Sarcasm. Seriously I picked this up from a old battlefield early one game and dominated an AI player just with it.

7 Replies 3,184 Views

[quote who="Wizard1200" reply="134" id="3243189"]Per air shard? I think Stoneskin should protect the target against all kinds of damage, because the effect is much lower.[/quote] Yes, a typo. The problem is that when cast on already high armor units it made them nigh invulnerable. A lot of spells need to scale less, stonskin is no exception. Of course the damge spells are the worse because using traits and items you can triple their damage.

158 Replies 59,833 Views

[quote who="Heavenfall" reply="137" id="3242853"]One big problem, in my opinion, is how quick heroes regenerate life. Often I don't have to wait at all with the fighting until my hero is ready to go at full health. This regeneration for heroes could also be reduced, and in turn there are buildings that boost local regeneration and perhaps techs that boost global regeneration for heroes only. Another way to force the player to invest in heroes to make them efficient.[/quote] Indeed

150 Replies 538,083 Views

One idea that occurs to me is to make champions have to be respawned via the build queue upon death. With higher level ones requiring more production. Thus you would need high level cities for high level champions, although only if they die.

150 Replies 538,083 Views

Some easy things you could do to make champions more reliant on cities are. -Add a line of shop improvements that are required to purchase items, are upgradeable to get higher tech items, and increase selling prices. -Reduce champion regeneration. Have a hospital improvement that boosts garrisoned units regeneration. -Increase experience curve and make the adventure's guild into a line of improvements, that would grant a e

150 Replies 538,083 Views

[quote who="Trojasmic" reply="63" id="3241249"]That's an easy fix. The normal weapons should actually do more cutting, blunt, piercing damage. The magic weapons should be a cross between lower cutting, blunt, piercing damage plus cold, fire, lightning damage. Problem solved.[/quote] Not quite that simple. First the tech costs have to be brought into line. Secondly, the items shouldn't cost metal. Thirdly any item that uses elemental damage will be better then

158 Replies 59,833 Views