I think a border system like Civ IV's should definitely be implemented in GalCiv III...
RickSmith
because I love Galciv II soooo much, and it's so perfect, that the thought of not playing it anymore because I'm busy with III makes me sad. Galciv II is without exaggeration, the best PC game, I've had the pleasure of playing. So please guys, don't bother making a galciv III and let me enjoy II for eternity. :)
The reason so many large ships in sci fi have AA guns is because our current real life ships have AA guns, and that is because it makes sense to have protection built in to ships from small fighters and bombers. Cap ships should absolutely have AA.
My $.02... almost, if not all, large ships in the navy have some kind of AA capability, so capital ships in this game definitely should. Maybe not proper flak guns, but some kind of AA gun that targets fighters and bombers.
Really in this kind of game a story doesn't matter at all. It's like a PC board game...it's all about the sandbox games. :)
when does this "Entrapment' expansion come out? :)
It seems like this issue breaks down very simply: It's very easy to spam carriers. It's very hard to counter spammed carriers. This is the essence of a balance issue.
[quote who="Othersides" reply="1" id="2066348"]sounds good alot of effort went into your post. my only problem is it seems to require also going carriers to counter, i wouldnt mind seeing a buff to things like flak to counter SC. good idea tho.[/quote] I agree, and fighters already fill this role. To destroy strike craft and bombers...
[quote who="Annatar11" reply="25" id="2064547"] Crikey...how hard have you actually searched to do this? The other possibility is that he's playing 1.0, before that Options button and the pirate toggle was added. [/quote] I think that's what's going on here, because I don't see any of the buttons he's talking about. Time to update I guess.
[quote who="Kitkun" reply="20" id="2064320"]Game options on the map and race selection screens. [/quote] Does this have to be done in the map designer? not just the options section?
[quote who="Haree78" reply="18" id="2063376"] Quoting RickSmith, reply 16Is there an in game setting for turning off pirates? Thanks. When you are setting up the game choose Game Options and you can switch Pirates on or off from there.[/quote] maybe I'm crazy, but I don't see any option at all for turning off Pirates in the 'options' menu...
[quote quoting="post"]i like the idea of pirates but would like to be able to use them with more options instead of just on or off. [/quote] Is there an in game setting for turning off pirates? Thanks. :)
[quote who="Tolmekian" reply="10" id="2011204"]Sorry for the long delay. Been busy. Still have to sit down write this all out. Tomorrow is busy, but here's looking to Friday. [/quote] Can't wait! Thanks Tolmekian...
Tolmekian- I would just resize all the pics to about 500 or 600 pixels wide. I use photoshop or lightroom for this, I'm not sure what software you have though...
I noticed when I met and spoke to the altarians just a few turns into the game that they hade about 6 or 8 techs on their side of the bargaining table, how did they get these so quickly? The difficulty level is 'tough'. also, sometimes after just a few turns one of the AI races will create a galactic wonder, how the heck do they do that so fast?? Thanks all.
Hi Tolmekian. It looks like it was my crappy old keyboard that was causing the screenshot problem. I bought a new keyboard and now it works! I did change the range to -150, but to be honest I'm not sure if it's working when I go in the game. I had heard that changing the range doesn't work in Twilight of the Arnor, is this true?
Great AAR Tolmekian! I have a question though. Early on, you said you convinced the Torians to avoid your space. Was this added for a narrative flair, or is this something you can do in game?? Thanks :) ** oh, one more thing, you say you can use ctrl + print screen to save a screenshot, but this doesn't work for me at all. where is the folder where it saves them located? Thanks much!
Planet Quality. Like 10, 12, etc.
awesome as always! Thank you :D
[quote who="Mascrinthus" reply="4" id="1978910"] I prefer this style of AAR to the ones that are just one long story with no pics... Then you might like my old AAR for DA with lots of pics. Detailed Suicide Medium Map DA AAR! [/quote] That's a great one! If anyone has any other links to similar AAR's, I'd love them. I like the ones with lots of game details and pictures and less on the narrative...and how is every
one other thing, how do you do these nice screenshots? I see where you can set the file type for screenshots, but I don't see in the manual how to take one. I tried 'print screen' ctrl+printscreen alt+printscreen...nothing.
I haven't even read it yet...but THANK YOU for doing a new one! :) I prefer this style of AAR to the ones that are just one long story with no pics... **say, how are you doing that range penalty? I'd love to do that in my games**
[quote who="DSep" reply="3" id="1972656"]it's kind of funny that you ask. I've actually tried this for my mod...but it doesn't work in TA. Apparently when recoding the abilities for TA, something was messed up with the range code and now range penalties have no effect on the game (eventhough they show up in the civ manager). Both Macmatt and I have tried it and i asked kryo about it. -Dave [/quote] ah well. Thanks though...
Cool. thanks :)
I read in one of the AAR's that he set all the races to a -200 range penalty, but I can't seem to figure out how to do this. Can anyone help? Thanks.