Hey, Yarlen has explained to me how to make text files work without modding. It's very simple: you need to re-run the core and data compiler bat files in the Tools directory after you make changes to them to appear in-game. It works!!
Saustatar
Thanks, Spider. I have only placed three xml files from test but it does not work. In any case, I thought that the "flavor text" are just descriptive texts of the game's background. Why should this method work with all other text files?
Old-Spider, first of all many thanks for your quick and detailed answer. Secondly, I have tried your method and it does not work. I have placed several text files (xml) translated inside the folder "Flavor texts", then I have disabled the mods and ... nothing happens. Should I organize the files by subfolders or something? As I read in other posts in this forum (for example: https://forums.galciv3.com/483471/page/1/#3680594 ), it
Hey, I'm interested in this too. I am translating the game into my language (Spanish) and I have this same problem. The changes I make inside the game folder (DLC / Crusade / English / text) do not seem to have visible results when I run the game. Only works with mods, which are disabled in multiplayer. DEVELOPERS !! Please, since Stardock does not intend to translate the game into more languages, at least give us more facilities to translators of other untranslated languages (spani
Hey, Aplos. When will be released the next version 4.01? <span class="hps" title="Ha
[quote who="superfleet" reply="157" id="2952042"]how the f*** do i install this mod? why couldnt u just make it install like every other one? [/quote] I've installed it like any other, <s
[quote who="Aplos" reply="145" id="2951465"] Quoting Saustatar, reply 143With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod. Wait for 2.41 version , it comes out soon.[/quote] Ok, thanks Aplos. Are you going <span class="hps" title="Haz clic para obtener otras
[quote][quote]With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod.[/quote] Wait for 2.41 version , it comes out soon.[/quote] Ok, thanks Aplos. Ar
Wow, this mod is truly wonderful <span title="Haz clic para obt
No wonder . It is by far one of <span class="hps" title="Haz clic para ob
I have a new question. I have already translated all text from the file "Elemental.str" but I don't know what words should be translated into XML files. I have tried to replace the words that are among codes. For example: InternalName="AIDiffLvl_Easy"> Fácil</spa
It's true! Here is the .str file. Thank you all for the help, guys! You are great. [e digicons]^_^[/e]
Hello everyone. I am a Spanish player and I would translate the texts of the game into my language, but I do not know how to do this. In Sins of a Solar Empire it was very easy because the texts were in txt format (in the folder "Strings"), but here it seems more difficult. Can anyone help me? Do I need a specific program? Thank you all.
My Enya, my Enya! My dearest Enya! Thanks for the music that you gave me everyday. Thanks for the company that you offer me all the time. Thank you because you exist. Admire the Queen of the Black Islands, the Lady of the Four Seasons, the Empress of Time, the Sovereign of Winter, the Lady of Lothlorien, to Enya. Rejoice, Eithne, because your name is written in Heaven,
Thank you all for your quick responses. In that case, I will have to translate the game into my language when it is released. I have experience in this subject because I have translated the game Sins of a Solar Empire into my language (and other games). The only problem is that here there will be many more lines of text, is not it? For this reason, is there any chance I can g
Hello everyone. I'm a spanish fan of Elemental and Stardock. I have the intention to buy the game when it releases, but I want to know if the game will be translated into other languages. Will <span style="background-color: #ffffff;"
TRADUCCIÓN DE SINS OF A SOLAR EMPIRE + EXPANSIONES --- Traducción completa de los textos al castellano por Nebiros --- <b
I think the english version is the one only available. But you can translate texts that are in the game folder "String", as I have done in Spanish. It's easy. [e digicons]^_^[/e]
[e digicons]:drool:[/e] [e digicons]:drool:[/e] [e digicons]:drool:[/e] Mission Generator?? Can we finally make our own missions? I did not know it... That's awesome!!! <span style="background-color: #ffffff;" title="No sab
Yes. Finally the mod work. Thanks for the advice. [e digicons]^_^[/e]
Pipelineeffect folder? What is in that folder exactly? Are you sure that is related to the problem of the language of Windows? I deeply appreciate your advice. I'll try it. [e digicons]^_^[/e]
¡¡¡HELP!!! I have the game and the expansion updated at the last version (1.181 and 1.041). I put the mod folder in Mods-Entrenchment v1.041, I activate the mod within the game, and when I push the botton "Apply Changes", the game crashes: appears a minidump. I don't have more mods activated. My version game is spanish, and is installed in C:\Archivos de programa\Kalypso\Sins of a Solar Empire (Windows XP). But I think this should not affect the mod: the game is comp
Then, this does not create problems within the game, right? Another minor problem is that space funds are different in a solar system and in another, and that does not look good. But it can be configured in Options, I think. Well, it was just that. Now I can start making my map. Many thanks to all. You really helped me. [e digicons]|-)[/e]
I know that a binary system has no special effect, but I want to join the planets of a star with planets of the second star, as if all the planets were in a single solar system. I do not want my ships move from one solar system to the second solar system only through a star to another star.
Ah, ok. Thank you very much. [e digicons]^_^[/e]