Please please please....... have the log as a text file! That way it's all there in electronic format in a file easily accessible by any editor. :D
Dale_
I love the way the zoomed out map looks. Open the first page on most fantasy books and that's what you'll see. :)
No no.... play Road to War! (DL the Ultimate Edition) Sorry, had to plug my own mod. Nothing to do with fantasy, it's WW2. :D
Further on the limited spots, specialist cities should get some form of bonus. So for example you build economy heavy buildings (market, bank, etc) then that city has a trade bonus. A city with barracks and different training grounds and a war academy should give an experience bonus to military raised there. And so on. That would help to increase the strategy around what to build there and also make war more strategic in what goals you want to fulfill, such as taking
Civ4's SDK also includes the C++ source code for the game DLL file. You're probably only thinking of the python scripting. But with the full SDK you can do anything to the actual game code itself. The only thing you don't really have access to is the graphics and network engines.
How come? *switches with Polistes taking his massive Empire giving him my almost defeated one* :D
You could do it in Civ4 if you used the Civ Chooser mod (could change sides in game) or enabled the debugging cheats in the ini file and used the ALT-Z key combo.
Sauron is a Necromancer. He deals with spirits, not spells and is thus not a wizard. He was also the Chief Lieutenant of Morgoth. http://en.wikipedia.org/wiki/Sauron Saruman IS however a wizard.
Hehehe...... a challenge. Let's see when I get my hands on the game then. ;) And I ain't scared of a challenge. Gee, I made Civ4 Colonization playable. This should be a cake-walk. [e digicons]}:)[/e]
I suppose one way this could be modified is that non-magic methods can be swapped for essence, say a money centric nation could "buy" essence to utilise and this transaction would take place at time of use. So instead of (for example) paying 100 essence to build a new city the trader spends 100 gold to build the city.
Yes, Fall from Heaven 2 is a fantastic mod! For a more realistic feel to Civ4, you can't go past Rhye's and Fall (which also requires BtS). EDIT: I notice no one has suggested Lords of Magic. I have had a LOT of fun with that game for years: http://en.wikipedia.org/wiki/Lords_of_Magic
If I could suggest something to look at in regards to Civ4's Empire Management. Civ4's EM is more along the style of city-state management. IE: You issue orders per city. Call to Power 2 took this one step further and actually had a TRUE EM in that you could pool resources and issue commands to the Empire as a whole and your units and cities would do their best to meet that order. The orders were mostly generic (when directing national strategy) but could be specific
Finally might get some good usage out of my 64-bit Athalon! Good to hear.
BTW, I don't necessarily mean against magic. But more of a non-magic nation. For instance, a bit like Tolnedra in David Edding's books which revolves around the power of money as opposed to many other nations around it. And similarly there is Nyissa which revolves around the power of drugs instead of magic. So basically, other non-magic methods of settling cities. :)
[e digicons]k1[/e] for keeping this thread up to date. Great collection!
I wasn't holding up RA3 as a good game, just as a good example of games bringing in bears. :)
[quote who="Vandenburg" reply="24" id="1941229"] Quoting Luckmann, reply 23Before I forget, on the subject of Unit Customisation, did I mention bears in this thread? Because if I didnt... BEAR CAVALRY! Bears? Who wants bears? I say Pegasus Knights! [/quote] If bears are good enough for Red Alert 3, bears are good for any game! :P
[quote who="Luckmann" reply="14" id="1943847"] If you expected "anti-magic" nations in a game where magic is one of the core mechanics worked into the system and permeates everything, I think you're going to be sorely disappointed. Even if you're playing a nation that is less magic-centric than certain others, magic will always be there, and the cleansing of the land is one of the core mechanics tied to that magic, from what I gather.[/quote] Hmmm...... just seems a bit off
I would guess that you gain access to other elements due to meeting certain requirements. Or, certain factions may have access to multiple elements. EDIT: This sounds very promising! [quote]Additionally, integrated modding support allows players to submit maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game and become available to all players of the
I think as long as every nation has a slider scale with economy on one end, and military on the other (so they offset each other) and the AI is able to slide along that scale correctly based on that particular game's progress, then I'll be happy. I'd hate to have the strict "this nation is good for this, that nation is good for that" regimen. I point towards Europa Universalis II policy sliders as a GREAT example of how this works.
[quote who="keithLamothe" reply="7" id="1943358"] I apologize to the devs if I've tried to bring up a dead horse for more beatings. I have an impression that lots of the Stardock site functionality talk goes on via Wincustomize, but I never go there. Spartan's project just got me thinking... Ah, I didn't mean that the devs had been over it with the user base, I meant that the web-db guys had probably been over it a few times with their bosses. I do that kind of web-db thing for a l
Or I'm sure there some of us happy to make some for credits. :)
So if you need essence (magic) via a channellor to found a new city, then is there any possible method for say an "anti-magic" nation to found new cities? One thing I would LOVE to see is a skirmish between magic and anti-magic nations. But if it's a requirement to have magic to found cities then this defeats the dream.
Best possible solution is the ability to define our own meshes (eg: NIFs) and thus our own bodies and animations. Pretty please??????? [e digicons]:pout:[/e]
A further question in relation to this topic is, will we have access to modify the AI and add in new functionality (ala Civ4 AI SDK)?