Let's all agree to the following table, and let's move on eh? :D Single Players: - Like/Don't mind Steam - Hate Steam Multi Players: - Like/Don't mind Steam - Hate Steam [b]Please choose your category and let's move onto something else.[/b] I'm a SP who likes Steam. :)
Dale_
[quote who="KillzEmAllGod" reply="95" id="2659679"]not really seeing anything greatly changed from Civ 4 besides boxs traded for hexs and no stacks[/quote] You're kidding I hope! Hexes, 1upt, ranged combat (not new, but changed from Civ4), 25 point AI personalities (as opposed to Civ4's 2 point personalities), major AND minor Civs (city states), puppet Govts, social policies, tactical combat mechanics, modding hub in game, no commerce sliders (gold, culture and science
War is only one path to victory. If you always pursue war, then you're only exploring one aspect of Civ. You're missing 80% of the game.
[quote who="bonscott" reply="512" id="2659102"]I knew my statement would rile some people up. And that's not what I'm saying. But the facts are that the majority of people that play the shooters are under the age of 30, easy and live via the "online community".[/quote] Every FPS player I know bar 1, is between the ages of 35 and 70 (oldest being 69). Pretty arrogant and naive comment there mate. As for Steamworks in Civ5, it's already been
Actually in Civ4 it's easy to maintain a good level of peace between Civs. If you find you're always at war, then you're not doing it right.
I think you guys highly overestimate the strength of any backlash. It will be minuscule. The whole membership of the three big Civ fan sites is less than 20% of civ4's sales figures. If only 10% of total fansite membership is active (not spam accounts, dead accounts, DL's etc) and looking to buy Civ5 then you're looking at 1% of Civ4's sales figures. The ENTIRE hardcore Civ community represents 1% of total Civ4 sales. Even if the entire hardcore Civ commun
[quote who="SpardaSon21" reply="472" id="2655796"]In Australia. I'm not sure what would happen in the United States.[/quote] International precedent is a very common and very often used method of arguing in courts. I would imagine that the Australian precedent would weigh heavily in a US court, specially since our society values and legal thoughts are extremely similar. It's common practice for courts to consider precedents not just from their own jurisdiction, but o
[quote who="CyrusNunn" reply="468" id="2655712"] Quoting Sir_Linque, reply 454 What I do not understand is 1) Consumers here saying they will skip a game they would love and have been waiting for years just because it is only available from store X I can't speak for anyone else, but if I believe that Store X infringes on my rights as a buyer, then I will no longer do business with them. I put Steam squarely in this category. If you as a c
Brad, one thing to remember is that they've got the $millions of 2K behind it. Plus, 2K is relying on Civ5 for PC dominance this Xmas. They've got consoles covered well, but Civ5 is really their only PC AAA for Xmas. I wouldn't worry too much about them if I were you, just make the game YOU want and you'll get the rewards you deserve. :)
[quote who="Nick-Danger" reply="29" id="2653970"]"Jon Shafer: A major goal with Civ V is that it's accessible to more people than the previous Civ games. The best way to address that without chopping a lot of features out is to improve the interface and provide players with new tools for learning the game." He mentions not chopping a lot of features -- how many are chopped and how will that affect the game? They do remove some features (religion for example) and do add som
[quote who="Aeon221" reply="2" id="2650139"]Speaking to tactical battles, I've never particularly cared for them. They're on the same level as playing skirmish mode in any RTS against the AI -- in other words, easy, overlengthy and not prone to fits of tactical brilliance. You'll find, if you wander the internets a little more, that many people agree, which is why Civ never bothered to go tactical battle. 1upt systems, on the other hand, play to the strengths of any AI system
And like Spore we will be infested with a million penis monsters. [e digicons]:thumbsdown:[/e] Please don't allow this to happen! Keep the stuff as mods only that the user can download themselves.
It's so hard to assess the gameplay of this game when there is no goal, direction or purpose to really forging ahead. I think I may skip these betas till later, once the gameplay mechanics are all in. At this point it seems like only 20% of the game is there right now.
A tutorial would be nice, even if it's just a forum thread here till later. I have not much idea on what I'm supposed to do in game. I've settled cities, build some stuff, met another factions, killed some monsters, but nothing seems to be happening.
I'll probably end up modding both. Both games offer a lot, and can be expanded a lot. Just depends where I see my ideas fitting better. :)
Downloading now. Won't get time to play till tonight though. :)
[quote who="Wintersong" reply="4" id="2646292"]Sim RPG is something I have been wishing for a long long time now. Hmm Sim Medieval City sounds cool too.[/quote] That would be Medieval Lords. Not a bad game IMO, though it scored average reviews. http://en.wikipedia.org/wiki/Medieval_Lords
[quote who="myfist0" reply="73" id="2646205"]Thanks for the heads up on these shady ass dealers. [/quote] Paradox USED to be awesome. But they've gone downhill fast the last few years. I would say EU2 and HOI2 were their last great games, made mostly so because the patches were freely available (not locked off except to those who register all their private information with them) and they issued patches that actually fixed things. Since then, their ga
It's Thursday here in 20 minutes. :p
I bought Spore (yeah yeah, I know, I think the same of me too for that). :( Anyways, the game account is the same as the forum account too. The game is registered to the account and can't be shifted. I played the game for a couple months, and posted a couple of times on the forums. Received no complaints, no warnings, I was polite and didn't break the rules. I put the game down for a few months and when I came back to it my account had been deleted, tak
I loved Birthright!
Punch cards! I remember at Uni lining up at the computer room to submit your box of punch cards and then waiting to be called for the results printouts. There was one guy who was a real smart ass so we grabbed a couple of his cards and put some extra punches in them. Let's just say he was very confused at the results. :D
I played Hamerabi (yes that's the correct spelling for the game, text fields could only hold 8 characters back then) on a DEC at my dad's work as a kid. This was before those fang-dangled things you connected to your TV's at home. Does that make me old? :D
[quote who="Nesrie" reply="439" id="2628110"]Yes it is. I am tired of developers and studios hiding behind publishers as the source of all the problems, as if they didn't get into bed with the publisher to begin with. Too many developers sell their souls to the highest bidder and then say hey, gamers, don't blame us, blame them. They weren't forced to go with that publisher.[/quote] Oh how little you know about how the games industry works. :(
[quote who="ZehDon" reply="434" id="2627906"] We're slowly leaving the era of consumer ignorance behind thanks to the availability of information on the internet. A bad business decision, such as DRM, is as damaging to a game's sales as a bad design decision, such as repetitive gameplay. The invisible division between making the game and selling the game doesn't exist in today's industry. For example, the majority of the edu