[quote who="bonscott" reply="2" id="2084441"]Usually the very first beta in Stardock products are to test the range of systems that can run the game. So once the first beta is out the specs should start locking down on what it can run on.[/quote] Well, I don't know if that'll be the case this time. The first beta is supposed be just the cloth map, so I wouldn't expect it to be a good gauge of system requirements.
pigeonpigeon
[quote who="Jonny5446" reply="14" id="2084169"] I'd expect that once we create an attribute that let it not be effected by the healing spell, the it wouldn't be any different from adding a 'tag'. you just pick it from the list to add to the unit.[/quote] More or less what Jonny said. But to elaborate, your system only works one way. If I want to make a Holy Light spell that heals everything but the undead, then I'd have to create an attribute "Not affected by Holy_Light," go and
I would recommend waiting if you're worried that it won't run well. If you really want to participate in the beta, if you wait long enough I suspect Stardock will release recommendation system specifications shortly before the beta goes live. If you're not satisfied with that (is it could change between beta and release), then I would suggest just waiting until later betas or the final version. From my experience, when Stardock says "minimum requirements" they mean "minimum requirements to pl
[quote who="mrakomo" reply="3" id="2084166"]Perhaps it would be nice if it would be possible to store the zoomlevel and use a shortcut to switch to it. As for me if I play GC2, I use mostly 2 zoomlevels and adjust them by the mouse wheel. The shortcut would reduce the time to adjust the view.[/quote] If I understand you correctly, you're saying that the zooming in Elemental could work similarly to how it does in GC2. If so, well that's pretty much a given. More than a given, really..
[quote who="Zyxpsilon" reply="14" id="2084153"]Depends, who's contradicting anything & everything they can put their eyes on this time around?[/quote] Well, it's really not hard to contradict someone who is pretending to be an expert in the field that has been the major focus of my life for the last half decade. I am not yet a professional, but being a PhD student of theoretical high energy physics has provided me with more than enough information and understanding to know that yo
[quote who="GW Swicord" reply="20" id="2083572"]You guys have totally out-done any extended argument I've ever seen at GalCiv2, and I read there pretty much from RTM (didn't post until much later). It's some perfrct storm of verbosity, tenaciousness, and extensive quoting. I had to go 4 notches below 100% zoom to view the bottom here. [/quote] You have no idea how proud that makes me :D Thank you NTJedi, for making this possible :P
I think Stardock should aim for the moon. If any of their ideas end up really being too complex, it'll be discovered during beta. From there they can try to better automate it or, if necessary, cut out or simplify the problem features. I know that cutting out features isn't merely as easy as deleting a chunk of code, but it is much easier to remove features than it is to add them, from my programming experience (not at all related to gaming, though).
Yeah... I was using Safari in OS X, but I just started up into windows and tried to load this page and partly failed... Now I'm in IE.. Is this a record or something? Have any other people been insane enough to write so many crazy long posts all on one page of a thread before that it's gotten cut off? [e digicons]:X[/e]
[quote who="NTJedi" reply="11" id="2083313"] Quoting landisaurus, reply 10 Do you expect someone to actually edit all the living units and provide each of them an attribute for one spell ? no, we expect them to edit all undead so that they are not healed by that spell. That could eventually be 100+ undead units... and three spells of this type would triple the effort. Much easier for assigning a single tag when a unit is creat
[quote who="NTJedi" reply="16" id="2083089"]t from one of my cities to another, would shatter any illusion of immersion. There is simply no way of reconciling that. [/quote] [quote who="NTJedi" reply="16" id="2083089"]The exploit concerns are just one of many problems from a complex trading system which all take time away from the developers and the gamers. The reason why the movement of swords internally will be done is because it's most likley going to have a mag
[quote who="Mooster" reply="6" id="2082676"] ya, but recently scientist have turn camps to the universe as we know it might have came from another bubble of another universe, and since 14 billion light years is the limit of our telescopes could go so far, there is no knowing how much longer it could have exsisted[/quote] Most scientists agree that there probably is more of the same beyond the observable universe, but that has nothing to do with its age. We can't see the region be
[quote who="CommanderAdama" reply="9" id="2082766"]pigeon, your final response to my rationale is interesting, although u did quote agentx for my post lol.[/quote] Sorry! Fixed. [quote who="CommanderAdama" reply="9" id="2082766"]Anyway, we do not live in an infinite universe as we both know, I was just speculating; but, you bring up an interesting point when you mention that the speed our universe is expanding counteracts the possibility of scenarios occuring due to the spr
I know I said I was done here but it appears I don't have the willpower to stick to my words... Sigh. [quote who="NTJedi" reply="14" id="2082509"] As I wrote earlier Dominions_3 had a major exploit discovered much much later after the release of the game for their complex list of spells and here the developers were gradually making the spells more and more complex from sequels and patches. I think having the first Elemental game where caravans are just moving resources inte
[quote who="JuleTron" reply="1" id="2082587"]Have you ever read the writings of Paul Dirac?[/quote] Asking a physicist if he's ever heard of or read the writings of Paul Dirac is like asking a post-revolution US founding father if he had ever heard of Benjamin Franklin or George Washington. I'm just going to quote always here, because I can't say it any better than he already has: [quote who="alway" reply="4" id="2082643"]Saying all science is wrong because it te
[quote who="NTJedi" reply="10" id="2081715"]Well if the beta will only be having as few options as possible than we should stick with the simple, secure, stable traditional trading system... details later.[/quote] Yeah, it might make sense for Stardock to implement a much more basic trade system until they're ready for a more sophisticated one (if they decide to try one out) to be tested; heck I wouldn't be all that surprised if trade doesn't even exist in the first betas. <
[quote who="Zyxpsilon" reply="23" id="2081644"]-- There is absolutely no definitive way for us to declare that the Universe is X years old for many reasons...[/quote] Yes that's true. But it is possible to be able to declare that the Universe is X years old with the same confidence we have when we say, "When I step off of this roof, as long as there is no extreme gust of wind I will fall towards the ground" and "When I jump into this river, I will become wet." Those statements are as
[quote who="NTJedi" reply="8" id="2080950"]Stardock should include what items they feel would make a good fantasy game, but as few options as possible? The history of games have not been heading this direction, why modding content, editors and adjustable game generators are all becoming more common within games. Heck, in your world of less options we'd all be eating glazed donuts at the donut store. LOL [/quote] You need to start paying more attention
[quote who="jakester756" reply="20" id="2080915"]You did'nt see the sarcasm. [/quote] Oh thank god [e digicons]^_^[/e] . My faith in humanity almost took a dive, and I wasn't even aware there was anywhere left to dive to from the pool floor.
[quote who="Luckmann" reply="25" id="2080843"]Godammit, PP. I can't give you more karma so soon. You'll have to settle for a hug.[/quote] Aww, I like karma ;) But I'll settle for a hug, I guess.. I'd rather a cookie than a hug, though - at least from you. :P [quote who="Luckmann" reply="25" id="2080843"]For a second there, I read it as "the sun is actually a local happiness-increasing process" which made the entire thing so much funnier.[/quote] Haha! It's gre
[quote who="Luckmann" reply="2" id="2080861"]Did someone mention boobytrapped items? As in, possibly cursed-might-even-go-boom-if-you-take-it-from-the-owner? Figure this; Artifacts are not destroyable. Let me take this opportunity to seperate between artifacts (essentially very rare) and average items (low-quality magic items and the like). Someone dies, the killer gets a chance to pick up the items, send it to another hero - the works. But here we can have an entire arr
[quote who="heft" reply="16" id="2080776"]I just can't get my head around the numbers used in astronomy. Seriously, I wonder how capable we are of understanding the sheer size of the universe. Some think the universe is expanding. Into what? And how can we know how big it is if it is expanding?[/quote] Honestly I think constant exposure to the concept of such incredible distances, and working with them in calculations, really helps to understand just how vast they are. That said, I th
[quote who="NTJedi" reply="6" id="2080368"]Well if the caravan trading is included I would want every chance for it to succeed. And the best chance for it to succeed would be by having a simple, secure & reliable trading system as an optional backup. This way by the 3rd month of testing if major problems are discovered the developers don't have to remove the entire trading system and then quickly create and merge another trading system into t
[quote who="NTJedi" reply="4" id="2079808"]Oh my heavens that's wrong... new airplane engines are first tested on the ground and then tested on existing airplanes with older reliable engines as backups. It would be downright crazy for a new airplane to use new untested engines. The same should be true for Elemental... we don't want the new game to fail because a critical feature such as trading between players via caravans fails. [/quote] Lol. I'm sor
[quote who="Denryu" reply="13" id="2079743"]I think the Final Quest in the quest victory path should be the same for everyone in a given game (it could be, nay SHOULD BE different from one game to another). But the end goal should be the same for everyone. However, the quest path to get to that final quest can be unique for each player. Let us imagine that there are ten quests from the beginning of the quest victory line to the ultimate final quest. The quest that starts the series
[quote who="sailorjoe" reply="8" id="2079333"]With the observable space, a lower limit is known. But is it possible for the universe to be finate in size if true singularities are present? The existance of singularities (black holes), if they are true singularities, should strech space towards infinity but does that mean they contain an infinate volume? From the simplified reasoning below, the answer would be yes, they have an infinite volume, thus their very existance prevents the unive