pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

[quote who="the Gorgon" reply="25" id="2279769"] But since we agree on thinking the movie draws so sucessfully on archetypes I don't see why you find it difficult to accept that the colours are indeed a part of the archetypes. I don't think that argument is even controversial. I have read it in several books about movies and scriptwriting ( I can recommend e.g. The Writer's Journey). But you are of course entitled to another opinion.[/quote] I've never said that colors aren't oft

132 Replies 259,001 Views
Reply to Combat in War of Magic

[quote who="psychoravin" reply="6" id="2278913"]I'm fine with the illusion, but, really all that does is just bog down the games for those with lesser than high end computers that can actually run all that illusional animation.[/quote] That's not true. Having 'units' consist of many individuals is very different from just having one unit. Sure, they may all flee and move together, but they don't all die together. A single unit is either alive or not, while a 'collective' one has many

56 Replies 142,280 Views

[quote who="Scoutdog" reply="5" id="2278569"]I agree. If you are winning, those AIs that like you should suck up to you. However, every one of us here (probably) would think nothing of abusing that devotion and leaving the AI behind with the rubble, so some sort of other system may also need to be added.[/quote] I think no extra system is really needed. A mixture of AI personalities would do it. Some that are willing to turn against even good friends if they feel it would be to their

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[quote who="GW Swicord" reply="7" id="2276813"]Oh, yes, please, indeed.[/quote] There is a comma between all the words in that sentence [e digicons]8C[/e] . [quote who="Tridus" reply="13" id="2278549"]edit - wtf quotes?[/quote] I'm actually starting to suspect that Robbie.Price's name is responsible for breaking our quotes. Every time I try to quote him it just fails, but I don't have trouble quoting other people. Maybe the '.' in his name is the culprit? SD should lo

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[quote who="arstal" reply="3" id="2277990"]As for mergers and surrenders, the AI should gang up on a dominant player- balance of power should be a factor in AI relations. The AI should gang up on an overly powerful AI as well though. This shouldn't overrule alignment though.[/quote] Nor should it completely overrule pre-existing relations. If the dominant player is on exceptionally good terms with some of the AI players, those AIs shouldn't just forget everything and go fo

25 Replies 21,177 Views

[quote who="Scoutdog" reply="1" id="2277955"] I'm not entirely sre if a whole physics engine is necessary: everything is "gridded", thus each square can only have two states: on fire, or not on fire. Figuring out how the fire spreads can be done just as well with somthing that makes all burnable squares around a burning square catch fire after X turns.[/quote] Damnit! Beat to the punch by the 15 year-old yet again! :P Using the physics engine to determine things like the ra

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[quote who="psychoak" reply="15" id="2277388"]Nice necropost. People are about as light as people can be. It takes very little variation in size to go from healthy adult to crippled by 35. Even just being seven feet tall leads to severe joint problems well before old age, the body isn't built to take that much stress. If the bones were much lighter without being made of something significantly stronger, you'd break like glass. If your muscl

76 Replies 158,292 Views

[quote who="Robbie.Price" reply="8" id="2277477"]Goodmorning all; Yes it adds a significant ammount of work for the developers . . . but if they are setting out to make Camp 1 a reality the ammount of additional work to make one or two simpler versions also work is only a small fraction. (In general proper balancing increases in dificutly as a semi N! ((N)* (N-1) * (N-2)) {N = number of reasourses + rules for manipulating resoureses} [how many handshakes can a group exchange witho

23 Replies 18,041 Views

[quote who="GW Swicord" reply="6" id="2276729"] Still, even though night battles are possible if uncommon, it might be way to much to ask of the art team to be able to make usable, good-looking night battle art that would only be used once-in-the-right-moon.[/quote] Well theoretically they shouldn't have to create any new art - just change the lighting from bright and warm to dull and cold. That said, I agree that night-fighting should, if included at all, be largely rest

47 Replies 106,967 Views

[quote] Goodmorning all, My bad, I didn't mean you Needed to be able to cast the spell to dispell it, I ment you need to be able to IDENTIFY the spell to dispell it. In MOM you see spells be cast against you, and you can go into the town and SEE the name of the spell and it's effects. you can go to the diplomacy screen (i think it's diplomacy) and SEE what global enchantments various wizards have cast. I think in elemental Many of those elements

71 Replies 57,735 Views
Reply to Combat in War of Magic

[quote who="Scoutdog" reply="25" id="2276093"]I've heard conflicting info about exactly how combat is supposed to work. I'm not entirely sure ifn the devs know themselves! In any case, my understanding is that CTB is a little like chess: one guy from your side moves, then one guy from the other side moves, then you can move another guy, and so on.[/quote] Isn't that just... regular turn-based combat? I mean, that's exactly like the combat in HoMM V and King's Bounty, so if that's what

56 Replies 142,280 Views
Reply to Campaign in War of Magic

[quote who="GW Swicord" reply="11" id="2276654"] Brad says 'yes,' more or less, at the top of dev journal from April, but the thread is mostly about modding, and Brad explicitly rules out scripted campaigns. I suspect that completing the Master Quest in sandbox mode might actually be 'the real campaign,' although there might be a separate set of campaign scenarios similar to what GC2 has.[/quote] I think that the 'real campaign' is going to actually be a real campaign - a series

41 Replies 97,792 Views

[quote who="Wintersong" reply="20" id="2275865"]You contradict yourself there. Angels and demos are equally intelligent fantastical beings as Unicorns, trolls, elves or dragons. [/quote] No I didn't. I said the majority of intelligent beings shouldn't be inherently good or evil. Majority ≠ all. My point was that in the common archetype of angels, they are the servants of a purely good god and their actions are the will of said god. So unless the god is fallible,

132 Replies 259,001 Views

[quote who="Robbie.Price" reply="19" id="2275211"]Goodmorning all, if you want to talk about massive magic, Close your borders, enclose your entire empire in a seperate universe till you dispell, all your towns and map are removed from the cloth map and world, entering your teritory 'teleports' walkers to the other side, you can develop grow free from interfearance war till you dispell, with an army of bigness waiting at your border towns to suprise your opponents. (w

51 Replies 35,693 Views

[quote who="Robbie.Price" reply="14" id="2275274"]On the topic of counter magics, i was thinking you should at least have to know the spell, to counter it, So to counter a spell you would have to; 1 identify that it is a spell *weather might change something to ice temperarrally, is that natural or spell enhanced?* 2 invest in finding out what spell it is, If you have that spell to cast very easy fast, if you cast that element but don't have that spell

71 Replies 57,735 Views

I'm just going to echo what Scoutdog and Sarudak have already said: it's a good idea from a customizability perspective, but it would mean the devs have to design, test and bugfix that many different systems, rather than just one. And personally I'd rather they put the time and effort that would take into more important things, such as complex systems with amazing UIs that minimize micromanagement, and make what micro remains relatively painless.

23 Replies 18,041 Views
Reply to Combat in War of Magic

[quote who="Zog" reply="18" id="2275327"]I pre-ordered based on what I read about turn-based strategy, if it is not I will be sorely disappointed. I do not like real time stuff, I find it a click fest and who ever clicks fastest wins. I may as well go play WoW then. Please tell me it is turn based.[/quote] Worst comes to worst for you, if combat has even a hint of a real-time component to it you could always use auto-resolve. It would effectively turn combat into a somewhat more compl

56 Replies 142,280 Views

[quote who="Tridus" reply="10" id="2274977"]Wouldn't the torture be the evil act here? Healing them isn't, you could just let them recover on their own over a few weeks, then torture them again anyway. Healing someone so you can do something else to them doesn't make healing evil. As its generally portrayed, healing is an inherently good action.[/quote] Intention is everything. Healing is merely a tool and can be used for whatever purpose the wielder desires, whether it's g

132 Replies 259,001 Views

[quote who="Sarudak" reply="23" id="2274942"]Wouldn't that imply that the 'magic' of the previous era was no more than highly advanced technology?[/quote] No, not necessarily. The Altarians' history says that they used to actually be able to wield something called "Dark Energy" and in the one of the expansion packs they actually gain the ability (via research) to re-connect to that source. Basically, magic. Also, the Arnor and Dread Lords had significant innate power of their own, sep

29 Replies 12,902 Views

[quote who="the Gorgon" reply="8" id="2274796"]Of course it could happen, you just say "this vampire is good". But it does not make it a good idea. And quite frankly, you just wrote a paragraph about this character from the Coldfire trilogy that I haven't read, and I'm sorry but I don't get turned on. So, for me it doesn't work. This is a strategy PC game, and you won't have the time, nor the inclination to hear a backstory about each and every unit you randomly meet on the map.[/quote]

132 Replies 259,001 Views

[quote who="Zubaz" reply="17" id="2274648"]Zubaz looks at the topic and the content of the last few posts and tries to make a connection . . . . [/quote] You're trying to find a connection between the content of a thread and its topic? In these forums? That's almost as vain an attempt as literary analysis ;)

20 Replies 71,108 Views

[quote who="Sarudak" reply="19" id="2274627"]I guess that's true that we don't know that it was humans using the magic. But we also don't know that it WASN'T humans using the magic.[/quote] I'm pretty sure we do. We know that the people responsible for the cataclysm were the same people (or at least of the same race as) the ones who created the Fallen (using humans as a template), in an effort to make a slave race superior to humans. It seems unlikely to me that humans would create th

29 Replies 12,902 Views

[quote who="Gananim" reply="14" id="2273990"] Dunno, but surely you yourself are not equipped to question the motives of someone you don't even believe in? I certainly don't question the motives of Santa Claus or the Easter Bunny. And speaking as an atheist, this is exactly why I find atheists monumentally tedious. Who needs to intellectualise a lack of faith? It's something you either have or don't. Big deal. Whoopie-do. [/quote] I'm not

20 Replies 71,108 Views

[quote who="KellenDunk" reply="7" id="2274297"] I don't think we need to concern ourselves with it, but your suggestion about the AI being able to come up with better strategies the longer he player takes to do his turns would be bad news for anyone who likes to consider what they're doing. If it did work that way everyone would be worried about taking too much time to complete their turns.[/quote] If I'm not mistaken, GC2 did do something like this (or they talked about ma

67 Replies 114,786 Views