[quote]I'm not sure what kind of tricks there are to share, since I suspect the beta may be a tad different from the beta (assuming I'm in the alpha).[/quote] Funny, I would expect the beta to be extraordinarily similar to the beta. [e digicons];P[/e]
pigeonpigeon
[quote]32-bit systems can use up to 3.25 GB of ram, right? What enourmous maps would you use to even scratch that limit... Even if ram would be a limiting factor, I am sure they could make it so that huge maps are not needed for a full experience. CivIV works perfectly fine with standard sized maps, and the game does not scale very well to the arger map types.[/quote] In Civ IV, playing on a map much larger than Huge would probably strain any 32 bit system for memory. And yes, gamepla
[quote]There is no reason for stardoct to take the full amout considering that the game doesn't come out until next year.[/quote] I think it has less to do with Stardock checking if you have enough money in your account and more with Stardock checking that your information is valid. I could be wrong, but Stardock shouldn't really care. If you pay using a credit card, Stardock will get paid on release even if you can't afford it (and you'll be stuck with the fees); if you pay with a ba
[quote]I didn't think of being able to SAVE tactical battles.... that would be interesting, but not terribly useful......[/quote] If combat is planned to be lengthy at all (for example, anything like M2:TW's combat), I would love to be able to save during combat. I've had to stop in the middle of a battle and quit to desktop many times in that game, and being able to pick up where I left off would be very nice.
I'd have to agree with you - the economy dev journal discussion was by far the most interesting for me. It stayed alive for so long and it never really started to drag out; and lots of really good ideas came out of it. If I had to choose one thing for Stardock to read on these forums, it would be that thread.
The screenshots of your PerfectWorld2 mapscript look amazing. I would absolutely love to see Stardock implement something similar in Elemental. Also, the terrain in Elemental is full 3D, so altitude must already be in, even if altitude-based climate/terrain/rivers are not.
[quote who="landisaurus" reply="18" id="2295146"]I love bloating peeps. But then they shrink are are virtually uneditable. (we played with them under pressure in my high school science class as well. which was also fun)[/quote] Peeps are virtually inedible no matter what you do (or don't do) to them...
[quote who="mojoman2" reply="6" id="2294951"]Why would a cartoon looking game need native 64bit support? Is there an advantage? cheers.[/quote] Bigger maps. The technical limit to map size is RAM - whatever the graphics may be. 32-bit places stringent limitations on map size, while 64-bit basically gets rid of a limit all-together (provided you actually have the RAM to go with the 64-bit OS and game).
While I agree that the ESRB is a worthless piece of crap, I just don't see the point in Stardock going out of their way to make content that won't be considered during the rating process just so we can have topless women running around in our fantasy 4X game. Especially considering they will be slammed for it. The rating system will only change when American culture changes and learns to accept that the human body is not some obscene shameful thing that anyone below the age of 18 needs to be
[quote who="Darkodinplus" reply="4" id="2294654"]I took interaction to mean there are situations where there is no fighting to get a reward (You find some lost crates) and there are situations where fighting is necessary to get a reward (fighting trolls / bandits). I suppose you could expand the "goodie hut" system to include something like your troll example but that would feel kind of lame to me. I would expect trolls in your situation to have a dungeon / encampment base of operations not a
[quote who="Darkodinplus" reply="1" id="2294612"]The distinction might be so obvious people are overlooking it. I would suspect the difference between a quote "goodie hut" and a dungeon would be that a goodie hut is a single building that requires no exploration and only has the potential for one battle. A dungeon on the other hand I suspect would be larger (several tiles in size) with multiple rooms or levels. The dungeon would also have the potential for multiple battles with a boss or mini
[quote]uh... the search I used was google images for either "kingdom hearts Atlantica" to find the image. I already knew what I was seeking. I searched a few other things like "trama center screenshot".[/quote] Oh, well everything changes if you already knew what you were looking for before finding it. I can't control my imagination, so I just couldn't help myself from thinking what search terms one would have to use without having any prior knowledge and what would likely
[quote who="KellenDunk" reply="8" id="2293220"]Heh? I know this is the internet and people love to argue, but I don't see why this is a case where I could be right or wrong? I simply indicated that the guy I quoted was misinformed about microwaves. I hadn't read your response yet, which is a pretty accurate representation of what happened *I skimmed through and saw other responses that had nothing to do with radar/microwaves*[/quote] Sorry, I quoted the wrong post. I meant
[quote quoting="post"] Edit: After some searching I decided that nipples must be allowed, because this kid has them.[/quote] I hate to think what the search you used to find that image must have brought up...
[quote]No, it was a complete accident while screwing around with magnetrons[/quote] Ah, so you're right, but you're still wrong where it matters. This Percy Spencer fellow was testing a magnetron developed to be used on radars; testing it to verify that it functioned as expected. He was in no way trying to figure out what other esoteric uses microwaves have - he was building and testing magnetrons for a very specific purpose, and happened to notice that his candy bar melted. So in thi
[quote]I kind of agree, but the microwave oven was more of an accidental product than a tech. They were researching microwaves and found out what else they do, not researching microwaves and then discovered integrated circuits.[/quote] No, that's not right at all. The microwave oven was invented when a Raytheon engineer noticed that his chocolate bar started to melt while servicing a microwave-emitting radar. In other words, the microwave oven was invented as a result of an engineer's
[quote]The problem with blind systems is that after the first time, they are no longer blind. You know what to expect, and research accordingly.[/quote] ...Only if it's a retarded blind research system. There is absolutely no point whatsoever to have a blind system with a fixed linear research tree. But once you add randomness or take away the linearity all together, no matter how many times you play you won't be able to tell beforehand what will pop up when. The best you could do is
[quote]Well, good, unpredictable AI can help A LOT with this, but one thing I thought of was having the techs move "around" in the tree to a certain degree: each tech has a number of possible prerequisistes that it COULD have, and one or perhaps more would be chosen as a true prereq before each game (if more, they would have to be "weighted" in some way to prevent there being an absurd number of them), allowing the tree to change to a certain degree. There would still be a danger of getting a
I'm also for a system where you don't quite know what's coming next. Obviously there need to be limits (like the ones Denryu mentioned from MoM), or luck becomes too important. And GW: the 'RNG problem' isn't usually a problem in single player, but it can be if it's pronounced enough. I have played a few games in AoW where I was just completely screwed over in the magic front - shitty spell after shitty spell after shitty spell. Also, I don't like the idea that researching fireball might unlo
[quote]But the point of ascendancy victory is you don't have to be the most powerful player to win that way right? Just using it as an example of putting FEAR into the player as I was leading in everything except toward the ascendancy victory condition. I didn't even know what it was or how to do it the first game I played. lol Then that message pops up and says I only have a certain amount of turns to stop it or I LOSE! I was pissed and elated at the same time discovering that finally someon
[quote]Terrible ideas as that would all but eliminate a weak opponent from ever getting the spell off. Nope, once it's started the only way to stop it is to kill the caster. I do agree with a certain amount of turns to do this, but, nothing else.[/quote] I more or less agree, but I think there needs to be significant heads up beforehand. The problem with magic and tech victories in most games is that by the time you find out that someone is on their way towards a tech/magic victory, i
[quote who="GW Swicord" reply="15" id="2289379"]p.s. Why are you US guys typing around here on a holiday? I'm just ignoring my work for a spot here and there. Go out and play! Watch some fireworks if your local gov't can still afford them (mine can't).[/quote] I've snuck a few minutes here and there to check the forums :P Mostly, though, I was tasked with the job to find and burn a movie for the kids to watch and that's when I did most of my posting. There are no local fireworks where
[quote quoting="post"] In some dev journal somewhere (I only heard about it secondhand) Brad let slip that this game's "spell of mastery" is called the "spell of making". My question is: what exactly do you make? My guess is that you create a new, paradise-like world for your people to live in, and warp them all there. Thoughts?[/quote] I think it just gives your channeler ultimate control over the world through magic. Basically giving you the power to remake the world however y
[quote who="Scoutdog" reply="6" id="2289240"]Well, you'll notice that the cloths are facing the OUTSIDE of the city.... maybe they're only to hide what's going on from enemies.....[/quote] Why would anyone go to such extremes to hide their archery ranges? And you would still be able to see the ranges from other angles... Also, the movie backdrops are shiny. Really shiny. Just look at the one on the left.
[quote who="Scoutdog" reply="13" id="2289237"]In any event, another reason for an artificial language: there are no "owners": think about it: say we were planning on unifying the world. We would have to chose one existing language for the government to run in. Which one? Well, if we picked English, all the non-English-speaking countries would say that they were being treated as second-class nations. If you picked Mandarin, then all the non-Mandarin-speaking counteries would do the same thing,