How about some traits being tied to a hero that has leveled up and gotten a skill that allows him or her to teach that trait? Would give a way for you to have "general" or "warlord" type heroes who could provide special traits to their troops.
Davos10
Proposals to reduce the insane combat effectiveness of melee heroes: 1. Increase costs to level, or reduce the rewards thereof. Or better yet, reduce the time it takes to train units. 2. There should be fewer “individual melee” level bonuses, and more army enhancing bonuses. Make the generals, not human cuisinarts. 3. Heroes are one person. Units are multiple figures, but one can assume that each figure represents at least a “squad” soldiers. The comp
Saw the same issue
If you are going to do Gondolin, you really have to do Nargothrond as well. Finrod was more a pure "spellcaster" than Turgon, and would fit the Channeler mold nicely, I think. Besides, Finrod needs some props. Galadriel gets all the love and she was the WIMP of that family [e digicons]XD[/e] She just was th only one that survived Morgoth.
Maybe a touch of Fantasy General, too!
Fantasy General flat out rocked. Without a doubt the best soundtrack of any game I've ever played. But man the game was *hard*. The 5th continent was beyone scary - if you didn't have several totally maxed out Sky Hunters you were so much toast as I recall. It does seem to me that there was a "bug" in the game wher ethey had mixed up one of the troop types...the "bombers" maybe, so that the "mechanical" and "monster" troops were swapped. Anyone recall that? I've got Fan