Commander sovereign (army accuracy, XP, initiative...), Mage lieutenant. Commander bonuses to accuracy are also improved by the Lucky trait, it seems.
ShadowyGoat
[quote who="FuzzyGold" reply="44" id="3380627"] In my current game, my champion with a 15-attack-mace is the last one to move. By that time the battlefield is cluttered and he cannot get into position to attack. Nothing can compare with the swords obtainable from elementals in the wildlands or from the arena (Heartseeker).[/quote] Curgen's hammer from the Master Quest, paired with Rabisu's Horn (from the quest DLC). ;) Extremely high damage dama
Even on normal difficulty, AI stacks and cities seem to be often very low priority for Wildlands stacks. Saw an AI city that was in the middle of a former Wildlands area (the scrapyard, I think; wildlings, scrap golems)... with just under a dozen ~strong-rated Widllands stacks milling about completely ignoring the city as far as i could tell.
You haven't equipped him with the Scythe of the Void, have you?
Fame seems more appropriate than extra XP, which can remain sort of tied to threat level. AI champions and sovereigns aren't necessarily that dangerous, anyway, especially once they've been injured a few times or the sovereign's been defeated a couple of times and his side's mana pool has been drastically cut. Giving an automatic XP bonus just for their presence would make farming enemy champions viable because they can't actually die unless the AI decides th
Haunter armies are labeled strong, IIRC; deadly would be more appropriate. Ignys, yes, are pretty overrated.
I've seen Shrink (the spell) be resisted.
The typical Haunter-led armies seem to be somewhat underrated; the beasts ALL use poison, and haunters use both Mass Curse and Curse of Cyndrum. Poison is somewhat nasty given the difficulty of increasing resistance to it -- there's Trog blood, but you probably aren't getting that in any quantity; and it's not covered by Nature's Cloak the way fire/lightning/cold are.