ShadowyGoat

ShadowyGoat

Joined Member # 3375706
0 Posts 8 Replies 254 Reputation

[quote who="FuzzyGold" reply="44" id="3380627"] In my current game, my champion with a 15-attack-mace is the last one to move. By that time the battlefield is cluttered and he cannot get into position to attack. Nothing can compare with the swords obtainable from elementals in the wildlands or from the arena (Heartseeker).[/quote] Curgen's hammer from the Master Quest, paired with Rabisu's Horn (from the quest DLC). ;) Extremely high damage dama

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Fame seems more appropriate than extra XP, which can remain sort of tied to threat level. AI champions and sovereigns aren't necessarily that dangerous, anyway, especially once they've been injured a few times or the sovereign's been defeated a couple of times and his side's mana pool has been drastically cut. Giving an automatic XP bonus just for their presence would make farming enemy champions viable because they can't actually die unless the AI decides th

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The typical Haunter-led armies seem to be somewhat underrated; the beasts ALL use poison, and haunters use both Mass Curse and Curse of Cyndrum. Poison is somewhat nasty given the difficulty of increasing resistance to it -- there's Trog blood, but you probably aren't getting that in any quantity; and it's not covered by Nature's Cloak the way fire/lightning/cold are.

31 Replies 26,905 Views