A few thoughts from here: http://www.atlas-games.com/pdf_storage/ArM5VFIndex.pdf Weakness, Lycanthrope: every x turns your channeler spends 1 turn as a werewolf (an exceedingly powerful unit that attacks the nearest other unit). The character can build a prison for himself to use on these turns and thereby protect his own units. this means tha thte characer will not be the player's to control on that turn. Advantage, Cyclic Mag
Tyrrell
[quote who="Frogboy" reply="3" id="2458247"]Continuous turns are turn-based. The difference is that the turn button is held down by default. Baldur's Gate was most certainly turn-based in its combat but, like Elemental, it was continuous turns. It literally used the D&D combat system in which every action used up X number of time units and such. [/quote] I had real difficulties getting my units in bauldurs gate to act how I wnated them
I'm hoping for an Erfworld Mod, (though I can't see putting forth that much effort all by myself).
[quote who="Raven X" reply="11" id="2398312"]I think the more control the players have over various aspects of the game the better. I'm already afraid too many people are going to whine about micromanagement and we'll end up with a watered down kiddie game like Risk. Don't get me wrong, Rick is a good game for a board game,[/quote] Not to get too off topic but I'll defend my other hobbies here, Risk is a shallow kiddie game for a boardgame. If it were a computer game it would cl
So iy loks like there will be an option (play by e-mail) that will do what I want. I'll have to wait and see but I am now less concerned.
So what I'm looking to do is just be able to log in for a few minutes, give my instructions and save the game. If my buddy Pat hads already done his turn then the game would move to the next turn and I could fo that turn as well, if not, then I'd need to wait until Pat logged in ad updaed to go forward.
I have a friend who I lived with and gamed with years ago before I was married and such. I rarely see him any longer. Elemental (at this time) looks like the sort of game that we'd both enjoy. I was hoping to purchase two copies and send one his way. Then set up a multiplayer game where we both just took one turn every day or two. We'd could have games that would stretch out for a year or so. Yet I now read that Stardock will be doing all of the hosting
I'm not suggesting that any of the specific items be brought into elemental, after all Elemental is a strategy game rather than a paper and pencil RPG. I don't think that porting over the specifics of the Ars Magica advancement system would be wise (and I thought that I said so), What I'm hopeing to inspire is a push for having as many differently defined aspects of a channeler's magic ability as possible. So rather than having a score in each of the elements and a few oth
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[quote who="b0rsuk" reply="15" id="2185717"] Dominions 3 is a very good game for its intended audience.. The developers are fans of Ars Magica - a pen&paper RPG game set in medieval Europe. It's obscure for an RPG game, even - it's like hardcore squared.[/quote] Seriously, Ars magica fans? I might have to check it out after all.
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[quote who="pizzapicante27" reply="8" id="1943749"]Its a board-RPG, like what you see in cartoons of a group of nerds gathering dresing up in fantasy clothing and throwing dices creating their own story. It has its own charm but very few people (me included) can appreciate it. [/quote]Except it doesn't involve a board or getting dressed up. A group of folks sit around and tell a story together. Some of the characters in the story are described in terms of game mechanic
[quote who="vieuxchat" reply="3" id="1943453"]Excellent. I have an old version of Ars Magica (the 2.0 ). I didn't know they were at fifth ... [/quote] If you really have a second edition book you've got the favorite of many folks for being the most elegant and accessable, In my opinion it also has perhaps the best combat system of any edition (third edition being a possible exception). But back to Elemental. As one who enjoys 4X games do you think that allowing
[quote] devs have played Ars Magica? Because it's a so good PnP RPG. I could make a list of virtues and flaws that the book gives.[/quote] You don't need to, here's a list of virtues and flaws in fifth edition as of the release of the Realms of Power: Magic book in August (Hedge magic is shipping presently so it is already somewhat out of date) http://www.atlas-games.com/pdf_storage/ArM5VFIndex.pdf <
In the thread on sumoned creatures Ars Magica, a paper and pencil RPG, was brought up. I'm a preposterously devoted fan of the game but paper and pencil RPG's (or as many of us like to call them, real RPGs) are drastically different things than turn based strategy games. However there is one concept from Ars magica that I would like to offer for discussion, that is the concept of Mystery initiation. In Ars magica characters start with a collection of peculiarities in the
[quote who="vieuxchat" reply="14" id="1939112"] And why not a "dawn" stat like in Ars magica (P&P). each time you cast hard spells you become closer to your "dawn". [/quote] Twilight in Ars Magica is a great mechanic for the setting in that it is cool to have the characters become less and less tied to the mundane world and more and more tied to the realm of magic over time. But what it does in the game is add one more reason why elder magi don't fi
I've seen some discussions about advancing tech trees in Elemental in a manner not entirely unlike Galactic civilizations 2, civlization and other games. It seems to me that the two of the big influenses on this game (The Sillmarilian and Master of Magic) didn't have tech advancement n this manner. (I could be wrong about MoM I haven't played it since 1995). Tolkin's middle earth existed for thousands of years without any real improvement of technology
age of wonders (the original) had that it was something that I missed in the sequals