After a long hiatus, I decided to give Elemental another shot, only this time I'm playing the campaign in v1.19l. In my very first battle, I encountered the freeze bug, but I did not have a save file to go with it.
razor436
Thinking of E:wom as a testing ground for ideas, I suppose I wouldn't mind if they continue development after v1.3. One feature I'd like to see is dynasties. I believe Derek does not think dynasties belong in the game , so I would like to see what Brad had in mind and see if it works out or not. I also wouldn't mind seeing more AI work and some added polish. In particular, it is an eyesore when the game lets the player research spell levels after all spells are researched.
King's Quest VI - First game I ever played, awesome story, and definitely memorable. Civilization II - My introduction to the Civilization series, it sucked up much of my time during my childhood. Before I actually bought the game, I used to tag along with my dad when he went to Future Shop, found a computer that had Civ 2 installed and played it till an employee kicked me off. Unreal Tournament - My first game I ever became involved in clans to play competitively (though
Would it be possible to add to that running log damage formula recalculation so that factions with an armor advantage never actually have immortal units. Other than that, keep up the good work.
[quote who="Trojasmic" reply="6" id="2920390"]This has been happening since v1.0... I'm sure it's hard to reproduce so that's probably why they've never fixed it.[/quote] Have to agree with him. I think I've only seen it once and it occurred in v1.1.
I tried out the Rome and Europa Universalis games. They seemed to have great depth as empire management games, but I never got into them because combat felt dull: grouping up your armies from your provinces into 2-3 big stacks and attacking. I never touched Hearts of Iron III thinking it would be the same.
I'm very cheap. I live in Canada and I wait for PS3 games to go on sale for $20. The two games on my radar are Uncharted 2 and Heavy Rain . With Raven X as well as other reviewers giving Shogun 2 positive reviews and remarks that the AI does not suck, I will keep an eye out for that game as well. I'm also waiting for Batman: Arkham Asylum to go cheap on steam as well. Unfortunately I miss
[quote quoting="post"] I really like Elemental; it's the best fantasy strategy game I've seen in a LONG time. [/quote] I bet that brought a tear to Frogboy's eye. Anyways, back to your hardship. Which version of the game are you playing? 1.1? If so, is the new "population as a resource" giving you problems
[quote who="crystlshake" reply="148" id="2918054"]I figured the assassin one was the most interesting as it encouraged a change in tactics (making a single unit viable vs. a group of units), and being a trait that could be on a champion or normal unit. Plus the stealthed till detected/engaging part is cool.[/quote] My thoughts exactly. I was a bit disappointed with the selection as some of you have expressed. They were of the mundane variety. I figured Stardock
[quote who="Kadrium" reply="103" id="2917805"] No, I'm just expressing my hopes that such a damage-type mechanic is not such a major factor to combat that playing to favorable armor/weapon match-ups supersedes actual strategy. I just don't want it to come down to "sweet, he has hammers and I have plate mail so I'm gonna win." [/quote] Come on now. All strategy game are like that , or to put it more generally, m
[quote who="kenata" reply="84" id="2917486"] Let's look at a hypothetical system with multiple weapons all with identical statistics. In this system, we have a 1h sword/shield, a 2h sword, 2h mace and a 2h pike. For all intents and purposes, these 4 weapons all have the exact same attack and defense statistics. Thus, none is better than another at this point in our hypothetical system. To differentiate the weapons we shall give each weapon an ability. The sword/shield combo will gain
[quote who="Kadrium" reply="66" id="2916731"]I'm kinda disappointed we'll be going with a rock/paper/scissors system with cutting/piercing/crushing.[/quote] Don't forget there will also be magic damage (fire, cold, electricity, ... something else) and special armors to defend against those magic damage types.
The weapons system seems promising thus far. I can't wait to try it out in the new tactical battle. As someone else asked before, what does backswing do? Keep up the Developer's Journal updates: the last few have been a joy to read! Any chance to see an armor/weapon sets ( with bonuses when the set is complete ), even just one? Please? Some point's I'd like clarified about the combat system: When it i
Shoot! I can't submit my trait anymore. I hope you won't mind if I submit my trait here. I know it will be excluded from the contest, but I think it is important to expose Stardock to as many ideas as possible. Trait: Friend of the Wilds As the armies of men and fallen march across the lands, the wilds watch . The armies leave in their wake a land sca
[quote quoting="post"] Winning is not just about building up the most lethal civilization but also adapting to the environment. As a result, weapons, magic, and technology are much more specific. You’ll need to look at what your opponents are up to and focus on countering it. Biggest mob != Win. You don’t have housing in Fallen Enchantress. City Building is much more specialized. You won’t be building the same kinds of things in every city but instead of customiz
If I may, I'd like to suggest traits that are unique to a faction or a race, or unique so that only one unit per faction can have it at a time, one unit among all factionscan have it at a time throughout a game, or the trait can only exist once in an entire game. Complex, but can open up new possibilities. Unique traits can be rare and powerful, or just special. Consider after a battle, you award one of your units with the trait "prophet" that grants that unit a vision of a coming apo
[quote quoting="post"] List will grow and shrink and change over time as we determine schedule as well as make adjustments. [/quote] As a day 1 buyer, I dpn't mind however much you cut back on v1.3 development in order to make FE the best game.
Derek, ... please have my babies. [e digicons]:inlove:[/e] Great ideas for monsters there. My personal favorite is the haunter because what makes it unique and strong is not it's stats, but the actions it can do on the battelfield. I also enojyed reading your replies to this thread with your thoughts on the game. You have a grand vision for this game that will enrich the world of Elemental. If I may pry from you an asnwer or two, I'd like to hear your thoughts on a pet p
No. I'm in it for the single-player.
[quote who="SpardaSon21" reply="36" id="2872495"] SotS destroyers are 30m long tin cans. Do you want those to be the most common ships in your fleet? Of course, if you're playing the Hivers, AM-era DE swarms are deadly since it is a swarm of cheap, easily replaceable, tough, fast, well-armed hornets.[/quote] When I picture a real fleet, it is composed of many destroyers, a few cruisers, and one battleship. Games become boring for me whe
After hearing so much of SotS, I decided I had to see it for myself. I enjoyed it very much at first, appreciating the uniqueness of the races, unpredictable technology trees, and the Total War -style battles. Then, after a few days I lost interest when I discovered that everyone just abandons destroyer-class ship production once cruiser-class becomes available. Aren't destroyers supposed to be the most common hips in a fleet? Additionally, missiles become useless once PDS is researched.
What I hate the most about technology research in these types of games is that some players just fall so far behind in tech that it's just not fun to play as them or conquer them. Such players have such an inferior army that everyone hates them, and either makes them their slave-nation or declares war on them. These tech-challenged players have little influence in diplomacy or in warfare. I would really like to hear what others think of this issue and what they'd do (how to fix it or
Read carefully: I can't seem to get the quotes right. [quote quoting="post"] Races need to be each unique either through appearance of armor and weapons, and/or through bonuses and penalties. Each race should look different in their armor. Having slightly different eye/skin/hair color among the 6 tribes of humans means shit under the armor, they all look alike. [/quote] I agree with you. Yes, making separate armor designs would be well
[quote who="Sarudak" reply="2" id="2859003"]This is another thing we don't want. Because what we want is a meaningful choice where building many cities and building few can both be viable. This is just a game mechanic to force people not to build cities.[/quote] As your family grows bigger after many generations, you will be able to have as many cities as you want, if you want. I do see what you mean: it is best not to limit the player's choice. Conversely, you would st