hmmm... reflective surfaces are generally really hard to master. (ask bungie how they did the chief's visor!) the best bet would probably be to give it a fightercraft size model (close enough to invisible) and make it dark when cloaked.
Orodum
[quote who="ShadowMastiff2468" reply="6" id="1964342"]Yes you can...btw its more like 60-70% cloaked! Something you could do to make it better would be to go into particle forge and redo the effect, adding even more transparence.. just an idea..I code not particle! Or instead of making it transparent you make it 100% black...less esthetics but just as camouflaged in a black background ! Just a few ideas... [/quote] except in the bright nebula backgrounds.&nb
[quote who="ShadowMastiff2468" reply="4" id="1964328"]Phasic cloaking ALLOWS THE SHIP TO MOVE!!!! I'm the ability master and itll take a grand total of 2 secs to make the phase cloak movable...and at the same time enable all his weapons in phasecloaking (free firing!!). Extremely simple to do! [/quote] default game i mean. And I probably will delve into these game files eventually, but haven't yet. what I meant was it should be easy to mod it to
i'm pretty sure that it just passes thru - game glitch, not actual physics.
[quote who="dolynick" reply="15" id="1958783"]Hey guys, I've run into something recently that I thought you might want to know about. I've been doing a bit of modding again lately with 1.1's release and have been going through the process of finishing up the Wraith race I had been working on a while back. I know from previous discussions with the team that the plan was to have no colony frigate for the Wraith and instead require them to have Hive ships to colonize plane
actually, I thought that sd put in phase lanes because of phase space disruptions didn't allow phase travel to everywhere, only to some planets, so i figured that it being "one phase jump away" would mean that they were right next to each other(since unlesss you specifically make a galaxy forge map to disprove this, a planet only has phase lanes to other planets right next to it).
phasic cloaking is the Vasari scout ship's ability, but it doesn't allow it to move, if that helps and the search doeasn't really work
*shrugs* was just interested. soooo any ideas on where i could learn a bit more on modding? I'll have ot check in the morn,tho.
from what I've read, its one phase jump away.
finally got it to load the reply box. anyway, the planet I was at was linke to two of their planets, one uncolonizeable, and another planet I took. there was a route shorter, but it had to go through one of my planets too. (the two that were attached to it were also attached to each other) it could go through the two friendly planets and then skip through another of my hostile planets. it was odd (though they were going thru planet 2 as well, but that was straigh
well, what I know is that four broadcast centers beats three. either way, it works, and we know that spread out centers are more effective over range than concentrated ones.
yes. In my game, I took a planet, waited till I could colonize it (culture) and took it, built a phase stabilizer and a kostura cannon, and took and colonized two other worlds, and chased their fleet through three other worlds and their trade ships are still going to the first planet of theirs i took.
I've got a Vasari story from FC.
ah. Im not really a modder, but I am a picture editor (photoshop). what's it involve? the only modding I've done is to alter what unit types are available to what civs on "Spartan" to give me foot generals.
haven't finished the on ship textures?
[quote who="eoncommander" reply="20" id="1963624"]sorry, black hat guy [/quote] you know you can edit, right?
you can get a surprising number of screenshots out of one battle, provided neither side flees immediately
yep WOOT!!! Welcome to Rapture!!![e digicons]*_*[/e] [e digicons]}:)[/e] [e digicons]:banhammer:[/e] [e digicons]x_x[/e]
its in the impulse program - if you are actually looking there, the easiest way is to go into Sins the game and hit "update" i think its called - while it will close the game, it will open up impulse (if you have it) and will bring up the updates section (ps don't forget about the karma if it helps[e digicons]:pout:[/e] )
I'm dropping a complaint/suggestion/bug notice to one of the moderators - it should be up on the home page, but isn't
yes, but its not really that the empire tree is in the way, (well, except when my uber fleet arrives at a planet and the dots take up half the screen) its just that its annoying. and even with that, having different icons for each fleet (like a fighter img if mainly carriers, or a battleship icon if mainly caps, or a support ship icon if mainly support, etc.
says the man stuck in a dead ships as kostura warhead after kostura warhead pounds into the planet he is at. and is raped by my 212 squadrons of fighters.
[quote who="TheSpydyr" reply="4" id="1963130"]Oooohhhhhhh yeeeaaaaahhhhhhh! Bring on that expansion. Sure hope that this is out by the christmas holiday, so I can spend lots and lots of time playing and after about 70 straight hours of playing...I wanna look like this..... [/quote] more like this [e digicons]:borg:[/e]
well, the Vasari 4000 fleet cap is within the fleet. and it never flees. never. (well, okay, i will remove the caps to keep them from dying, but only when i absolutely have to) and it has 98 lasuark transporters, six kortuls, one evacuator, three carriers, two marauders, four desolators, around 48-50 HCs, 38-40 skirmishers, and a shitload of overseers and subverters. not really that many sentinels, though. but my 212 squadrons takes care of that problem, tho
hmm... sounds a lot like the opening to my story. (under "fan submissions" from the sins of a solar empire page forum page - it's at the very bottom) edit: here's the link: https://forums.sinsofasolarempire.com/331627