sciborg2

sciborg2

Joined Member # 3344360
1 Posts 15 Replies 5,733 Reputation

The guy I brought up before has a set of slides on the basics of data structures. Again, code examples in Java but here the majority of slides deal with concepts and not code.

23 Replies 97,856 Views

I like Eric as an IDE for Python. Running sample programs through its debugger is probably one of the best ways to understand things - stuff like generators and list comprehensions are challenging at first glance if you are coming from Java.

23 Replies 97,856 Views

I learned about classes using HeadFirst Java. But for Python in particular not sure. You could try here or here but I honestly have not seen a really good explanation for OO using Python. In other news, I am going through the free book on the Natural Language Toolkit , which happens to be in Python 2.* at the

23 Replies 97,856 Views

Looking good already. I would buy the game even if it played out solely on the cloth map. I mean, not for the same price but it still looks worth the purchase. I also would love to see more media of the graphics. It's weird to be looking at shots so out of date given the game doesn't feel that far away to me...

84 Replies 170,924 Views

at some point will probably organize everything on this thread. for now, here is a site for those who've never programmed anything and use windows: http://pythonbook.coffeeghost.net/

23 Replies 97,856 Views

Well, depending how intense any of us want to get there's always AI: A Modern Approach: http://aima.cs.berkeley.edu/ It's a huge overview, I only read the introduction and sections related to language processing 2 years ago, but there is a good reason to get through it - a decent amount of example code in Python: http://code.google.com/p/aima-python/ (Th

23 Replies 97,856 Views

How to think like a Computer Scientist (In Python, decent intro to basics): http://openbookproject.net//thinkCSpy/ Thinking in Python: http://www.mindview.net/Books/TIPython Dive into Python (For those that know programming, and maybe have worked in a dynamic language): Python 2: http://diveintopyt

23 Replies 97,856 Views

Utlimately, why not release an API that can be called by python and C++/C#/Java/Whatever-you-want as well ? I agree with this, though I like Python. I think the major concern would be the ability to tweak the AI rather than roll our own. Some might want to edit pathfinding with different cost-weights in mind, another might want to change how the AI builds cities. I think I will definitely want to check out all the ins and outs over time, espec

95 Replies 205,553 Views

i would like to see gradations between life and death magic if possible, though i would like to see what spells are available to each first. i actually like the shards though the idea of elemental power through controlling environment is interesting.

59 Replies 187,474 Views

Now, that said, MY computer AIs will remain C++ and users will be able to pick AIs I've written (closed source) or AIs that are in python. Can mods write their AIs in C++ as well? Or, here's a dream, an API that allows your AI to call the necessary data to play to the game passing XML back and forth so you can use your language of choice. I can understand the game's core AI being closed source, but will we be able to build off it for non-strategy s

95 Replies 205,553 Views

Now, that said, MY computer AIs will remain C++ and users will be able to pick AIs I've written (closed source) or AIs that are in python. Can mods write their AIs in C++ as well? Or, here's a dream, an API that allows your AI to call the necessary data to play to the game passing XML back and forth so you can use your language of choice. Someone asked this awhile back, but could the AI actually help train a player by giving hints on what they shou

95 Replies 205,553 Views