Agrik

Agrik

Joined Member # 3320791
0 Posts 6 Replies 73 Reputation

I liked the concept of morale & "intimidating", "inspiring" leader abilities, my bias would be towards seeing that complexity added back in future versions (though balancing morale effects expected to be difficult). Otherwise patch sounds very interesting in a good way, the work on the game is much appreciated :) Thanks!

261 Replies 144,272 Views

[quote who="db0" reply="86" id="2822177"] Yep. Increased combat morale would fit charisma really well. Though it shouldn't stack if there are multiple heroes present in the battle, only the highest bonus should apply. Or maybe morale should have an area of effect, or a unit limit. So that when you have a lot of units or they are too spread out, it would make sense to have more than one hero with them.[/quote]Yes, exactly; If outside the 'range' of the best leader's CHA, a unit

259 Replies 774,117 Views

Exciting stuff, looking forward to next thursday or so also :) One thought on Charisma, I like the new utility of the stat but it *could* have some use in battle as well; Charisma could modify unit morale, maybe affect unit initiative as well depending what tactical systems are added eventually (sort of like command abilities in some of GMT's ancients boardgames, influincing order in which units move and/or how many you can move in an impulse or round, etc).

259 Replies 774,117 Views

[quote who="BoogieBac" reply="53" id="2817510"] I knew I wasn't crazy. Boogie say antying about her boobs? We actually did have the 'boob' conversation...I think we ended on 'not whorish, but show a little skin' [/quote]I don't know about "whorish" (as long as *every* npc does not look whorish, maybe :P)... But this reminds me, the units need something done with the default "underwear"... Not every one should have that base underwear covering legs and midriff

65 Replies 137,576 Views

I like the idea of a more complex and logical economy. Separating equipment costs from training costs seems a good idea as well. Perhaps with population working as a resource, a given city (especially a large one) could work on producing more than one "thing" at a given point in time. I also like the idea of differentiating various types of resources (so lumber and clay would serve different purposes, etc)

278 Replies 548,084 Views

I'm quite pleased that more is going into Elemental, though I like the framework already set up and existence of many features in the game (customized Sovereigns/factions/units, ability of sovereigns to progress like the other heroes, development of faction through varied research options, etc). I'll be happy to see more depth added and hopefully even more options/variety. I look forward to seeing 1.1 with the population of cities having more impact. Anyway welcome to K

66 Replies 218,322 Views