Is it known that FreeSync under DX12 doesn't work and that it does work with DX11?
AryevIshx
As long as the unit variety is made (as the game develops) strong, alongside defined roles, 15 units is totally fine.
OK, so I had the same conclusion as the OP: that the cost of upgrading a building is simply too expensive and that the point of breaking even was very far down the road. Granted that I did not do the math, but I think that the current differential is so large that it's hard not to notice if one just think about it. There is, however, one thing that I feel that all this number crunching does badly, and that is taking into consideration additional player actions (such as buying out
I'd like to start off and say that I'm exited for this game. I'm a big fan of 4X games and have been playing them for more than 15 years. I'm not a game developer but I do like to think that after playing these types of games for so long that I have a decent understanding of what to expect. It's at a point where I can always ignore tutorials and jump directly to hard settings (regardless of which ga
You're right, it's especially vs. the Vasari. Still I do feel that the life expectancy of the Advent ships are a bit too low. It's quite disheartening to see 7 Cap ships get destroyed seconds within each other and have a Vasari fleet warp in and rape your fully upgraded Starbase in no time with minimal losses. It's quite bad imo that an entire race can almost "hard counter" your race's fleets in the mid-end game (my favorite part), completely skipping over and negating all your advant
Been playing this mod a lot lately, and I have noticed that when I play Advent my fleets tend to melt so much faster compared to TEC and Vasari during the late game... particularly the cap ships.
[quote who="Stant123" reply="3097" id="2623746"]More specifically, you're referring to Large Address Aware which has been covered a number of times already. In simplest terms I can think of, think of street addresses for houses. Your house address may have 2 numbers, it may have 3 numbers, it may have 4 number, or it may have 5 numbers, possibly more. 32 bit systems and programs such as Sins recognize RAM addresses such as 6 elm street, 34 pine avenue, and 447 easy stre
Hey, First I want to say great mod, I love it. Sad thing was that it would crash every 30 minutes with high settings because of the 2GB RAM issue. I solved this by using a program called "CFF Explorer" (http://www.ntcore.com/exsuite.php). You open the desired executable (SoaSE Dip in this case) with CFF Explorer, go to the "File Header" and you'll see a sheet and at the bottom is "Characteristics" and all the way to the right of that should be a highlighted box saying "clic