IcehawkM3

IcehawkM3

Joined Member # 3315769
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I think there are some great ideas earlier in the thread for randomization vs richness, so I'll only comment on Length of Battle. To be successful at anything I think you first have to define success. Here are the goals I would suggest for tactical battles although I'd be interested to hear what others think as well. Plus i love bulleted lists... 1. # of units in a tactical battle should be fairly small so that it doesn't become micro-manageme

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Glad to hear the tactical battles are turn based instead of RTS. I bought the game many months ago and have been joining in the beta but for some reason i never even realized it was originally supposed to be RTS tactical battles. Definitely would have felt like bait and switch so glad you didn't go that route :) After hearing more about FFH from these forums I decided to give it a shot. Really enjoying it so far. Elemental should be a unique game and no

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