[quote who="Aractain" reply="4" id="2610827"]Get ready for the first blizzard cash raking operation this year.[/quote] Clearly you missed out on Sparkle Ponies™.
Callagan111
[quote who="milksama" reply="2" id="2479050"] Quoting Hawawaa, reply 1Great Sale... Looking at Battlefield... but one tiny thing Island Dog... In the Eve Online description its four empires(Amarr, Gallente, Caldari, and Minmatar.) Don't forget the Jovian Mike[/quote] Don't think you can control the Jovian though.
[quote quoting="post"] 6. The map itself is going to get a lot more interesting stuff in it. This should start to show up in the next beta but basically, the map is too boring right now. You’ll see. [/quote] I thought that was the entire point of having it in the game. So that we wouldn't be entranced by anything except for the data we need.
[quote who="red1939" reply="10" id="2467751"]Naruto MMO with epix... that sounds worse than animal porno... .[/quote] It might be the only thing that can really compete with World of Warcraft.
For some reason, all the unit types on my design characters screen are dark and blurry, even though I can get it to work when I'm actually designing units.
I cannot figure out the reason why this area is blocked off.
Did one of you guys change the font for the new game name box? Seems different than it did before.
[quote who="kryo" reply="8" id="2463082"] Will there be a special collectors edition of the game? Yup.[/quote] So, will we be able to upgrade from our standard editions to collector's editions for just the price difference, or do we have to buy them seperately? I'd probably buy it if I only had to pay the difference (assuming it's not another 50$ or something ridiculous).
It's debug.err I think. Just open it in Notepad.
When trying to make a new game during the same session as a previous one, some aspects of the previous game will not reset. http://screencast.com/t/J3Qd3JRby http://screencast.com/t/EMatpdMUOB These are two example of city barriers remaining in the game even after a new game is created. To reproduce:
http://screencast.com/t/VSQgfCHBP This is a link to a video I made showcasing the effect. To reproduce, all I've had to do is create a city and click around it until the tiles disappear. Tiles that cause this appear to be random (relative location does not affect it, nor does channeler location as I previously thought). </p