Eunomiac

Eunomiac

Joined Member # 3312065
4 Posts 10 Replies 698 Reputation

I think the Pragmatic tree is being overvalued by a lot of people, in particular the Starbase buffs: They aren't worth nearly as much as they appear. First, the default Constructor you're given is absurdly bloated with unnecessary and expensive modules, and you should never build it---not ever : It comes loaded with six (six!) Life Support Modules, two Hyperdrives (for when you real

23 Replies 28,586 Views

[quote who="a0152570" reply="2" id="3554956"]... but they made a choice to put more hours into game play vs game documentation. In the current age of Google, wiki, forums & such; is this a valid trade off or not, again you can argue either way.[/quote] I don't agree with the argument that documentation was sacrificed so that StarDock could put more effort into designing excellent gameplay. Hundreds, likely thousands of hours were put into designing Galactic C

5 Replies 17,453 Views

You're one of the best game developers on the planet---an accolade that, at this point, is virtually an objective statement of fact (building a custom executable to fix one player's issues, so he could complete his game? Legendary ). And so, it is with a heavy heart... we need to talk. These are the facts: For such a polished, mainstream, flagship title in the 4X genre, Galactic Civilizations 3 is unprecedented in its lack of documentation an

5 Replies 17,453 Views

[quote who="Ericridge" reply="19" id="3450894"]Attrition warfare won't work Eunomiac, I will just raze the cities to the ground. And thus there is no butthurt rebels in caves trying to fight back. Only reason guerrilla warfare works today is because countries don't' want the bad rap that comes with genocide.[/quote] You assume genocide is easy. But even in our savage past, when countries didn't have to worry about the political ramifications of murdering

49 Replies 80,271 Views

[quote who="GFireflyE" reply="15" id="3450845"]Or a %chance late game event where a section of your empire breaks off and becomes a new faction... [/quote] I agree, and this is a good example for me to demonstrate what I mean by effects that start small, but snowball. One way to implement this would be to simply introduce a chance that a large chunk of your empire might spontaneously defect, and make this chance grow with empire size. I don't necessarily think t

49 Replies 80,271 Views

I think looking to the real world can be instructive. We've had the equivalent of "predictable end-game" situations in our own history (e.g. Ancient Rome), and yet they never really played out as predictably as they do in 4X games. I think that 4X games could work in mechanics that are informed by answers to questions like, "what caused Rome's downfall?" and "how was the Viet Cong so successful in resisting superior American firepower?" Empire Instab

49 Replies 80,271 Views

Whenever I play a 4X game, whether it be GalCiv or Civ 5 or Fallen Enchantress, there inevitably comes a point where I feel that the game is over, long before I've actually achieved victory: I sit firmly atop the scoreboard, controlling far more of the map than any of my competitors, all of whom lag behind me in tech---and are fighting amongst themselves, further cementing my run-away. The result is a long slog, a mop-up, which is a terribly anti-climactic way for a game to co

49 Replies 80,271 Views

[quote who="Primal_Savage" reply="1" id="3450215"] Hi Eunomiac. Welcome to the Modding forum![/quote] Thank you! I just discovered this forum today, after wandering around the FE Modding forum and wondering why it was so quiet in there ;) Your solution works far better than anything I've tried, but it introduces a new hiccup: The goodie hut it places needs to be walked over before it becomes the Death/Fire shard. Is there any way to make a Good

4 Replies 26,150 Views

I'm trying to create a Strategic spell that (1) randomly transforms a friendly shard into either a Fire Shard or a Death Shard AND (2) cannot be used more than once on the same shard. I've gotten (1) to work as an independent spell, by using to choose between two separate tags. I've gotten (2) to work as an independent spell, thanks to Heavenfall's really clever solution, bless his heart: Make the

4 Replies 26,150 Views

Hrm. It's looking promising; I added a new terrain type which does block the spell, and works on the tile below the targeted shard. But I've run into a new problem: The that I'm using to randomly select between Death and Fire is also taking the PlaceTerrain gamemodifier as an option, meaning the spell chooses between one of the three options, instead of always changing the terrain + choosing randomly between the two shard transf

6 Replies 18,464 Views

Oh I got that far, thanks :) My question was: So, is there any way that I could restrict the target to Water/Earth/Life/Air shards only? I hoped to do this by adding a new(i.e. "NotFireOrDeathShard"), but I can't find any xml that would let me add custom target types. Alternatively, is there a way to check to see what the shard is when the spell is cast, and only change it if it isn't a Death/Fire shard? If no, are there any other clever ideas out there on how I

6 Replies 18,464 Views

I'm trying to build a spell based on Ceresa's Corruption, except instead of changing any friendly shard to a Death Shard, it randomly changes the shard into a Death or a Fire Shard. However, I don't want a player to be able to circumvent the randomness by simply casting the spell again until they get the shard they want, so Corruption's " RegularShard " is too broad. So, is there any way that I could

6 Replies 18,464 Views

Alas, I tried both of your suggestions, and neither worked. I also re-templated the spell off of Hydromancy, which gave me a few lines to add (e.g. " Spell "), but nothing worked. If I add " Spell_ExNihilo " directly to the Sovereign, it works perfectly---spell appears in the spellbook and everything. But trying to make an equipped weapon add the ability doesn't seem to work.

7 Replies 45,871 Views

I'm trying to create a staff that, for as long as it remains equipped, gives the sovereign/champion access to the Corruption spell (turn a shard into a Death shard). I've had no problem getting combat spells to work, but no matter what I try, I can't get Corruption to show up outside of tactical combat. (I did manage to have it appear within combat, but that's not entirely useful.) Here's the staff: [code="xml"] <GameItemType

7 Replies 45,871 Views

I thought of this idea awhile back, and think it can be adapted to the mechanics outlined in the original post. I'm fascinated by the imagery of a defenseless child standing with Rook or going toe-to-toe with the Unclean Beast: Name of Demigod: Ooro the Innocent Type of Demigod: General General description: An African child, about eight or nine years old, naked but for a loincloth. Ooro is a demigod of innocence, the child who lays down with lions and

291 Replies 730,389 Views

Or make bots not count as a kill for the other side when it's being subbed in for a dropped demigod. But that would require recognition that the AI for Demigod is terrible.

3 Replies 721 Views

Just a visual effect? That's stupid if it's true... it's definitely a misleading visual cue. I always figured "chaining" let towers hit targets that are otherwise out of range (by chaining through to a tower that is in range).

18 Replies 3,316 Views

[quote who="HaunterV" reply="12" id="2163845"]Next you'll be suggesting that he be immune to all but ranged attacks while using wings or can flw over the gaps in maps.[/quote] Well, uh, yeah. Because that's how wings work. There are two parts to design: gameplay and theme. Theme is important. Without it, we might as well be moving colored squares around on a black screen filled with numbers. Telling someone with wings they can't avoid a grunt's sword or fly over a short gap in

32 Replies 5,627 Views

For a game with such excellent graphics, I find the units are too small and too similar in color to effectively tell apart when everyone's clumped together in melee combat. I am always losing sight of my Demigod (I'd say Erebus is arguably the most difficult to see well). I'm sure I could see him a lot better if I zoomed way in, but I prefer playing so that I can see what's going on in nearby lanes. Is there any way, perhaps in an upcoming microexpansion, to provide more options for improving

1 Replies 967 Views

How does armor compare to health? Should I buy Scale Mail (+600 Armor) or should I wait to buy Banded Armor (+400 Health, +5 Health per Second) instead? Faced with these questions, I though to myself, "this is a chance to brush up on my grade 9 algebra!" Huzzah! (... yes, slow work day.) Starting with my (... flawed?) assumptions: 1) I am assuming that armor works as advertised: namely, it reduces all incoming damage by the stated percentage. 2) To kill a Demigod, you

17 Replies 78,513 Views