What I read from the post is that these aren't going to be like the achievements you see in CoD4 or TF2. Rather these are simply gamespecific. Maybe you'll get a point for having the most hero kills, the most tower kills, the most assists, creep kills, the final strike against the stronghold, flag captures, money earned, ect. Then at the end a big scoreboard will pop up(similar to dota). Showing all these statitics and leaders then tallying how many leader points you h
WNxBlueFire
Hitting a and then left-clicking also does an attack move. Thats pretty standard from any RTS I've played. But anyone on to the actual potential for bugs. "On attack-move, i click attack-move in the ground at spot X, the demigod starts moving and starts attacking first creep in range, most of the times after killing the creep or creeps in range he lost the attack-move to spot X and just stays there, u have to order it again, and again, almost everytime
@fabio if you follow the 17 steps I wrote you can play regardless of what OS is hosting/joining. Also everyone I have heard that has done the 17 steps has never lost their internet. -BlueFire
I shot well into a hundred shots with it before ditching the ring. Along with my friend shooting about as many. Neither of us saw the stun proc. Once I sold it procced a lot as did my friends. Yet his lightning strike also continued to work. We were both playing regulus. -BlueFire
[quote who="gpg_somedude" reply="1" id="1871081"]Thanks for the feedback and screenshot! [nb-tagged][/quote] Is this a fake acct? If so we need to ban him. His member number is ridicoulously high and he doesn't have a gpg tag. -BlueFire
[quote]The only thing that really needs to happen to locks is perhaps the cast time should be lengthened. It takes 1 or 2 seconds right now I believe? Lets make that 5-8 seconds. If you are interrupted you must retry but must remain uninterrupted for 5-8 seconds. If you wanted to take it a step further even normal attacks could cancel the lock cast but that functionally isn't in the game yet for any items that I know of so it would have to be added specifically for locks.[/quote]
I think that a +xx in gold text would be good above a dead unit. I wouldn't clash so much with the damage your doing if done properly because after its dead you don't have to hit it again. Just put a slight delay so the gold pops up after the final damage number popped up. -BlueFire
They don't work together. Lightning strike seems to take priority. After selling stun worked again. The interesting thing is that after I sold strike no longer works, but my friend in the same game sold it and his stun and lightning strike still worked. It would randomly go off even though he did not have the item. The only difference I could find was that he sold his to the artifact shop and I sold my to the ring shop. Not sure what caused it. I'm no
You char in wc3 will follow for a bit after it going into the FoW but not long. In WC3 the vision is much greater than attack range meaning that you can auto/follow attack efficiently. In this game I auto-follow/attack bugs out sometimes as well as the range of reg is really close to his LoS. -BlueFire
If you get the stun gloves on reg you can own rook a lot easier. Making how much damage he can do not as important. The slow+stun allows you to kite him indefinitely as long as you can dodge the stun (and the range you have gives you enough to do that). The only problem is that it only takes 10s to cd so dodging it everytime is impossible. And once oyu get hit, its gonna be bad. Double it and if you dodge it 1x/2x that should be all you need to do before he dies.
I think there does need to be a better identification system as well. Might as well be able to toggle for those who don't want it, but In higher level play I bet everybody uses it all the time. -BlueFire
I disagree. The center flag should be integral to whichever team is winning. It creates an element of strategy on when the flag is super important to take and when it can wait. Its not +1 to every creep persay (yet it ends up being that way). It gives you +1 upgrade. So you'll get priests an upgrade earlier than the other team. So it will only double the number of giants one upgrade before the other side gets its second giant. It is important to hold
Without locks people can just abuse blink/teleports/invisible to capture portals which is gay. I think locks are necessary but are a little powerful right now. One of these three solutions should fix the problem. 1) Halve the time it locks the flag to 2:30. 2) Double the cost of the item to 1000 3)Add an unlock item for 1500 gold. If one takes place, you just need to defend a flag for 2:30 minutes. If people keep suicid
I think they all have an equal chance to do it. I've not noticed it against a team of full AIs though. It only happens when there are teammates. While it does happen on respawn, I've also seen it when they go back to the base to heal. Really annoying. In the next patch can we choose to turn off the AI? -BlueFire
I don't know if this really is a bug or intentional. But if I right click a target I'll attack it while it is in range, and then when it moves out of my range sometimes my guy follows and sometimes he doesn't. Also everynow and again he'll only shoot one shot even if neither player moved and then just stand there until I order another command. Its really annoying if you are chasing someone with a ranged hero. If I took a guess it has a lot to do
The rook's tower on his shoulder seems to have truesight from what I can tell so thats why rooks can kill it. -BlueFire
Yah this is common over the internet. If you pick your skill while it is lagging it won't count but still take the skillpoint. Then give it back to you when you level and choose another skill. And you have to choose a different skill, if you choose another in the same line you'll have to wait til you pick another skill for it to refund your points. Definitely annoying. -BlueFire
@Mittsies - I'm not arguing he shouldn't be able to tank, I'm arguing that he should be able to own towers with very little resistance extremely early in the game (level 5 or so). TB doesn't have enough of a "permastun" at that level to really stop him, later yes, but early no. If you started 3 rooks and rushed the crap out of their towers you would own them. A balanced team should be able to stop them, but I don't think currently can until later in the game. Somehow w
Map Size: We have one map, we know there are going to be more. We know they are going to use a simple map in beta. This isn't really an issue to bring up now. They've already said in future maps taking over gold mines and flags to make your creeps stronger will be important, it just hasn't got here yet. I see no use in complaining about something they said they are going to bring to the table. On a side note here I'd like to point out it would be neat i
My friend can get it to work fine. Are you running XP/Vista 32/64? If you are running Vista did you follow the 17 step guide in the sticky about hamachi? It sounds like you don't have your hamachi port as your priority. Probably has nothing to do with it being wireless. -BlueFire
My thoughts. Rook Problem: His stun with the right items can get lowered to near nothing in terms of cd. While it is dodgeable, with cd items it becomes sick if one does land. He does move slower but not by much it just looks like its a lot because of how big he is, it could be reduced more. Also he destroys towers early game without much resistance, slower mvspd or lower hp would make them play more cautiously. Fix:Increase stun cd to
What? Someone actually figured out why the rook isn't rigged and that its more a rock paper scissor game at the moment if play right? -BlueFire
I agree, we need to make subforums for bugs and gameplay separetely. -BlueFire
Looks like you have ridicously low ram. 512 MB? Might need more. To upgrade your drivers goto google and type in ATI drivers then find your card. ATI RADEON XPRESS 200 Series
Yah I use this server too. -BlueFire