looks awesome
afcrobert22
Is this thread still active? There had been alot of posts and then went silent without anything in over a month.
Any thoughts as to when the next update will be?
[quote who="Hael-sose" reply="5171" id="3746957"] Hi, just right-click on the game in your library list -> properties -> local files -> browse local files [/quote] Thank you very much, that did the trick.
[quote who="Hael-sose" reply="5146" id="3745820"] Quoting afcrobert22, reply 5131 "As for the mesh problems, I received an independent message concerning resizing problems that I have to look into. When you got a binary mesh you cannot convert try a different convertData exe. That might help"
[quote who="TobiWahn_Kenobi" reply="5136" id="3744862"] Quoting afcrobert22, reply 5135 Model looks great. Has anyone figured out the issue with converting files from bin. I noticed that previously the bin files when opened the top line was BIN. Now on all the binary files that first line is BIN2A. Where can I find another
I'm trying to convert a mesh file. Every time i try do convert one of the bin files that is BIN2A it causes the convertdata.exe to unexpectantly to close.
Model looks great. Has anyone figured out the issue with converting files from bin. I noticed that previously the bin files when opened the top line was BIN. Now on all the binary files that first line is BIN2A. Where can I find another Convertdata.exe that would work?
"As for the mesh problems, I received an independent message concerning resizing problems that I have to look into. When you got a binary mesh you cannot convert try a different convertData exe. That might help" TobiWahn Where can i find a different convertdata exe?
[quote who="TobiWahn_Kenobi" reply="5117" id="3725979"] Quoting afcrobert22, reply 5116 Having an issue. I have imported the brush files to the window folder so I could use the hud icons, pictures and mainviewicon. I have added them to the brush file so that the game recognizes them. The textures have been imported to the
Having an issue. I have imported the brush files to the window folder so I could use the hud icons, pictures and mainviewicon. I have added them to the brush file so that the game recognizes them. The textures have been imported to the texture folder. When I copy and paste for example picture-capitalship-ea-omega into the entity file for the omega and go into the game the window is blank. Same happens for the hudicon and mainviewicon. I have done this with ships from other mods and they show
Since they updated the game to 1.92 any mods before the update can’t be played because the start up menu does not show up.
Have a question, when you first start the game and you click the button to choose which race you want to play, Rebellion changed it so that it was a split screen for each race between rebel and loyal. How do you get rid of that so that the button goes back to the way you have it (pre Rebellion)?
Thank you that helped a lot. I was able to reduce the whitestar and bluestar down to their proper sizes.
You could use https://forums.sinsofasolarempire.com/476805/soase-multimeshresizer-for-rebellion I have downloaded it but I'm having a hard time figuring out how it works. Do you have a walkthrough of how to use this?
I just want to say what a great job you and your team are doing on this mod. unfortunately i don't know much when it comes to the meshes and textures. I have been doing some very basic modding using several different mods for my own personal game play and i have been able to get a mesh and textures for the Whitestar. i was able to fix some weapon locations editing the mesh in text format but the issue that i have is that the size of the whitestar in game is about the size of the Omega Class D
so far the mod looks great keep up the great work. i'm glad to see someone doing a Babylon 5 mod. i know eveyone is doing this on their own time so in no way do i want to interfere with that but i was wondering if anybody might have a mesh and textures for the white star. unfortunately i no nothing about meshes and textures so if someone does have them and would be willing to share them i would be most grateful
how would i go about adding the hard points
I've been doing some modding for personal use and have run into a problem with strike crafts. the problem is when i changed the mesh for the strike crafts and then changed it so that the capital ships will build the modified stike crafts they build but they build out in the far reaches of space. if someone could help me fix this problem i'd appreciate it.
I had the same problem when i first started, go into control panel and click on folder options. once there click on the view tab and enable it to view hidden folders.
it's been awhile but i went back and after installing the mods i rebooted the computer and then went into the game and there the mods button was. i've been playing it for a week and haven't had any trouble
i've done the update and have gone to the options menu and there is no mods button
now that i found the folder i extracted the files for 7 deadly sins 1.3d into the folder and when i go into the game i don't find anything to view or activate the mods. the file directory is C:\Documents and Settings\ Username \Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\7 deadly sins 1.3d\ game info, textures, mesh, etc. i've tried copying the original files into the folder and saving over them and deleting the files from the mods folder and re
I had been looking in the application data folder under my user name instead of going to the one under local settings. i found that one after i followed your advice of doing a file search. thank you for your help
never mind i finally found it. do i just download the files into the mods folder or is there something else that i need to do.