steellwaters

steellwaters

Joined Member # 3284211
0 Posts 0 Replies 217 Reputation

im nobody official but you could fit alot of people if they where asleep and stacked in beds for the whole trip...: I was in submarined ANd we fit 30 guys in the space of two large walk min closets for berthing......so if it ever bothered me..which it didnt until now :P thats ghow i would explain it. whole invasion/colonization force is asleep for entire trip except for small navigation and maintenance crew. or maybe they are actually

4 Replies 4,118 Views

ok heres te thing...I like to stratagiseso I want a challange. but I prefer to just research randomly and not put too much planning in the planets(just reasearh or build whatever seems useful at the time....or in response to whatever is going on t the time.... what is the best difficulty to play at so I have a challange but don't get my but whipped all the time.? but the cpu isn't a retard either.

10 Replies 7,287 Views

uhmm..yea...after your right about the M!. and you are also right about everything else...so they are just eye candy thats cool. I could have sworn that this was different before but I may have been hallucinating....[e digicons]:\[/e] thanks for being patient...I really should have noticed that....well in my opinion this game is now perfect and I will be unreachable due to playing.

13 Replies 8,960 Views

ok I unistalled and reinstalled . all three DA,DL,TA still there in TA. go into shipyard and picka defender and look at the components(upgradE) if you look.the total the size of all the components it is greater than the space avialable.......if this is by design then I must have misunderstood what the glitch was but I thought this was the glitch........the sensor and basic support on the defender take up no space...this is

13 Replies 8,960 Views

yes. I would like another person to please independently confirm this. it is ussually a sensor or range component and in the scout the engine is weightless and the defender has a weightless particle gun..... edit:it seems to be ussually one basic support and one sensor that take up no space.....is this a design thing? are my ships supposed to get these free? but sometimes nevertheless one icon seems to represent two components simul

13 Replies 8,960 Views

this is not fixed for 2.0...at least not mine. if you leave the components on when you customise them you can go to delete them individually. what you will notice is that certain components need to be removed twice to be removed....its like two components are superimposed (the icon) so it looks like only one component is there but there are the effects of two. the component will go away on the first removal but its icon will stay and the space available will not

13 Replies 8,960 Views

can you set it up so that an affect of being in an opponents territory is a decreae in range?...like the yor reducing speed but instead you cannot go as far into enemy territory as you can into empty space......then we could make that true for all races......

7 Replies 6,645 Views

why not make a module that allows a mobile ship to act as a starbase/colony when it comes to range...basicallly any of your ship s could use their distance from that ship as their range of supply..maybe factor it down by to a quarter or something to keep it reasonable. so if a ship had normal range of 100 spaces away from the nerest colony/starbase it could operate within 15 spaces of a "carrier ship" regardless of its distnce from co

7 Replies 6,645 Views

yea its still there..it looks like the only thing taking up space is the disruptor . sensor and support module are free......currently I am just obsoleting them and only using my own designs(does this give me much of disadvantage? currently it just makes there rnge less or they are nblind.....).....also.....I hve a pheonix class that has a more advanced beam weapon but it doesn't add to the attack value(maybe because I don't have that tech yet?) last thing..it mig

127 Replies 263,623 Views

ok. thanks..that makes sense..I could have sworn that I was able to load 500 at atime on my yor colonie ships in DA though... is the overloaded default designs normal? (other then the extra that looks like a colony module :-P) all the ships I have so far are(scout, defender, pheonix, nd star fury.....etc) overloaded...(more stuff than space) I am gonna start another game as another race and see if its the same....

127 Replies 263,623 Views

I have 1.99 and has anybody noticed that the initial colony ships have two colony modules and only carries 250 (million) colonists...? when I tried to remove the extra module to place more engines the space didn't clear(no extre room) I have since noticed that all the premade ships have more stuff than they have room for........this is mildly nnoying( I enjoy making small tweaks to the ship designs as I advance in technology)

127 Replies 263,623 Views

I think he was referring to a ship that had defense of four in all three areas. If the second is not true then its better to build a ship with x in one area and nothing in the other area unless you can achieve greater than x^(1/2) i n that area.......maybe the game takes whichever is higher? however if I have 4 worth of armor and only one of shield,,,,if the armor provides limited protection from lasars why would it cease to do so just becuse there is a light shie

9 Replies 43,673 Views