Cari what shall i send- the saved game? let meeno and i will email it. The boys on this forum make a lot of sense. without a doubt. off to play RRT while the missus is in bed! s
Steevodeevo
Citizen, problem is ranges are so fundimental (in or out) all the gameplay will be balanced for it so if u turn it off the game will be unbalanced. I tend to agree with much that you say, but ranges can work - but only with major 'gamey' crutches added to 'bounce' ships around The point of ranges was to slow down the early/mid game rush so that people can develop more interesting games. Is this working? perhaps simply slowing ships down would do it? - it always feels
bump bump - sorry p.s. i wont do this ever again i am really wanting people to chat with me on the ranges issue - this worries me a great deal s
bump - sorry
got it now
1z is much nicer well done guys. However ship ranges are not at all right (sorry Guys). I think we all agree ship ranges are a 'gamey' feature that we all agreed needed to be introduced to improve early-mid game. As its gamey there must be a 'justification'. Fuel supply or computer nav-range limitations(!) would do. At the moment the colony ship is allowed to reach its destination (if you get there in short hops) but wont take the planet when it gets there - I don't know y
It normally happens automatically Cyber when u open DGM - but it wont probably be posted for auto update till they get the date thing fixed.
thanks at least i can now get the latest beta up and running. when you say it will download the latest image files do i take it to mean the GalCiv myultimedia files - huge or some other images - small. d
No joy with the 2 new files - runtime error 53 and the problem with not finding the gcmodule.gif remain as before. I will send you the debug Pat. BTW does not occur until i switch on show betas. steve
dont forget the runtime error - i got that one 2
not me (:(
bu**er It's back but I am gettin a runtime error 53 File not found c:\program files\dregin.net\data\gc1\gcmodule.gif then a windows (yellow triange!) crash and DGM crashed out at least safely to desktop. should i do another fresh install?
lol right in the middle of a fresh install!! wonder if its worth carrying on ;)
nope 66.74 and 66.83 no show for beta Galciv
I cant see it anymore in DGM either. How frustrating. Great list of enhancements. No doubt DGM will be sorted soon. However it sounds like a nasty bug - system dependent? May take some hacking out. Is it specific to people who have recently obtained the SDS4000 error? I had that just before the new beta arrived, updated through several versions of DGM.exe supplied by T-man to try and fix it and lost the view of the beta following the last one provided. I am going to have a look at
lost access to the GalCiv beta when i patched to the latest build of DGM which is being worked on to sort out the SDS0004 bug - isn't computer programming fun T-man?
temp file cleasring no joy new file - no joy still the SDS0004 error debug says SDS0004 blah blah... cant find file xxx.y on server - interesting?
Having had no major (define major) problems with the DGM in the past since purchasing GalCiv I have now lost all download functionality and get the SDS0004 error message with build 66.83. This strikes me as ironic as I understand that this build was designed to solve this error with other users. I didn't have this problem. I wondered if it was due to an incomplete or corrupt set of program files at my end - as I have had problems getting DGM to properly update all the graphics files for
Sigh I wasn't having the SDS0004 error - until the updated DGM manager designed to prevent this error installed itself. Now I get that error message. Ihave never seen it before. It now says it cant access file c_access.mp. I will try a reeboot and run again - sometime.
i am less worried about the lack of rotation than the failure of the DGM to upgrade my graphics code properly for the new beta. It failed to deliver my zoom functionality until I uninstalled/reinstalled. I was just wondering if this had failed to patch up as well. I will check out 14 to 20 and 26 but am sure none of mine do. Thanks guys s
some developer comments would be handy ;)
when me and my mate worked on an amiga 4x game many years ago called Frontiers we had limited ship ranges. We had-to/decided-to introduce star bases in order to accelerate expansion so that ships could leapfrog to destinations beyond their max range in several steps. This was a 'contrived' development at first to deal with a negative consequence of range limitations but very rapidly space stations became the hubs of the universe. Positioned better than planets strategically they became
yea i was as well, but its stopped since the new smartex software was made available. strange. cant remember whether i downloaded it from a link from one of the dev guys on the forum or as a part of the upgrade..sorry, But it has stopped and I do have ME. I had to install the new beta program and graphics files twice as it failed to pick up certain files first time. I did a total uninstall and reinstall seems ok now - the auto updater program still seems a bit iffy - perhaps yo
just a quickie - anyones planets rotating? s
thanks for the spacebar tip guys - will try it soon. somethig about 'abort' 'retry' and 'ignore' is bugging me - why is something in the back of my mind trying to tell me something? B*gger. s >:(