what i heard the 64 bit version should be included in the game. As it was intended for bigger maps etc ? or so the devs said.
Lancu
Gormoth1, So you need a mod where Heros are awesome and cities can be built up with defence modifiers (ie, +x to armor/hp/attack when defending in city etc) +enemy heros are 99% defending their cities only. I can happily say that i aim to make a mod like that in the near future with modified items and spells.
[quote who="marlowwe" reply="1" id="2731078"]I hope this experience does not deter you from posting on the forums. It is rare to find a developer, let alone a CEO, that communicates with fans on a regular basis.[/quote] This +10 points and a parrot sticker
Its a game, what do you expect. Personally i am happy with the game and as advertised, the game delivers.
i think its worth the money, good game, good devs and a healthy community that will prolly make very nice mods ;)
its one go thing, if your counterpart dies, its game over in the love thing stuff. but i assume there will be fixes later that enables you to remarry, maby even your own children :D
i like the idea to mix races to be able to make some kind of hybrid childs that might be yberkids ;)
my point is that if you have 4 Knights vs 1 guy, its not 1:1 it has to be 4 Knights vs 4 Peasents = then its 1:1 Meaning 24 max damage vs 60 armor = what ?
Distributing your magical powers to other heroes is the key. It will be possible to mod differently but do you really want to face a AI sovereign with 50 high level summons ? i assume the restriction is there for a reason.
ive been pretty happy withe the AI this far, but like Froggie said, it will get better. good points tho. i feel also that the heroes are way underpowered and when levelling they get too low amounts of boost.
lets say, 4 Knights (trained guys for war, so they know how to team work vs the enemy) 1 Peasent in magical plate armor (basicly just stands there and shivers in panic) Knight Attack Value : 6 Peasent Defence Value : 15 Now lets say, Knights roll 1d6 vs 15 , 4 times = resolution 0 damage to peasent. But hay, it does not work like that, Knights should band together and mak
No, You guys are Awesome, and i really mean it Froggie ;) Like the Impulse chat on release day was Amazing, like i had the opportunity to talk with the actual developers, made my day and even more they told me what they are planning (or some small parts of it) Anyway your game is really nice, i have waited this kind of game a long time (since Master of Magic). I will personally make one Mod that i have been planning
i am 110% sure the community will make wonderfull maps and balance the weapons/items etc stuff for us. i am personally doing a mod for this game at a later date 70% done, and its going to be amazing. =)
agree
ahh thanks a lot ;)
The AI behauviour is totally base on your Strenght vs his strenght, its multiplied with the + or - you have as a base standing with them. And what i have seen, some of the other factions have hidden + - things ( aims for X thing etc ( or it feels like it )). /BL
Hi So i have a dilemma, i see quests or encounters or what ever on the map that are level 3, it reads i am level 1. But the real dilemma / problem is that my Leader is level 5.... So why does it say i am level 1, and i cant use/proc the quests/encounters. ? HALP Ps. Great game, better then any of the CiV games out there.