CoffeeMonkey

CoffeeMonkey

Joined Member # 3258191
0 Posts 19 Replies 82 Reputation

Oh, so this is actually intentional? I wasn't sure, but I thought that moving counted as "doing something" as well, and that the shields that showed above my units where just bugged icons. Thanks for clearing this up!

2 Replies 4,475 Views

I get the same black screen after alt-tabbing. I haven't had any problems with relaunching the game (neither directly afterwards or after reboot) so far. DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009 DebugMessage: *********DXDiag info follows.********* System Info Time: 9/18/2009, 10:56:32 DirectX Version: DirectX 11 Machine Name: DARTHBLYFRI Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7

18 Replies 11,744 Views

[quote]speaking of animations they whould watch all four seasons of Avatar: the last airbender (if they haven't already)[/quote] 4 Seasons? :O I thought there were only three? Doesn't it end with Sozin's Comet? Great series anyway, highly recommendable. Too bad they got Shyalaman to make the movie >.

35 Replies 96,468 Views

Thanks! I really think that we could work with this idea, it's got some great potential! In a 4x game where diplomacy is a rather large part of the game, there's nothing more annoying the concept defeated by poor diplomacy design. I could hope that Elemental would be the game to set a new standard in diplomacy-ing, which I believe that a concept like in this thread would really support.

12 Replies 39,980 Views

The pics in the last dev post are more saying: https://forums.elementalgame.com/362576 The problem still remains, somewhat, but I honestly don't think that it'll be a problem

11 Replies 8,043 Views

It's a great idea! I've been playing the Total War series a lot, and I've really really missed a diplomacy option like this. I know that TW has never been famous for it's diplomacy (hey... it's TOTAL WAR, right?) but it has really annoyed me, that there simply hasn't been this option. What I would like to see was: a ) The diplomacy screen option to barter for peace on behalf of another player: "Dear Mr. King A <p

12 Replies 39,980 Views

Well, I really do think that the succession system will become too complicated if it begins to involve a tug-of-war between the player and the (often) arbitrary moods of an AI player represented by the other parent. If you want a specific child to be the heir, I really think that it'll cause a lot of frustration to have that decision contended by someone else. Again Scoripiana. you raise a good point, when you point out, that the micro-manage problem only becomes an iss

47 Replies 133,407 Views

Am I the only one getting a little comfused? The way I interpret the lore, the Sovereign is i mmortal , as in "does not die of old age". But the Sovereign is not invincible , as in "cannot be killed". I think there's an important distinction to be made. ON TOPIC: I would really like the option of having sovereign death = end of game vs. dynastic empires (ie. the game continues as long as the royal family exists) to be implementet as a Ga

53 Replies 158,021 Views

[quote who="Wahngrok" reply="12" id="2351761"] On the subject of gender domination: It's OK to be insecure about your role in society but arguing with human (european) history seems a bit strange for a fantasy game. [/quote] I agree with Scorpiana when he says that real life history shouldn't be a guideline to making this game. However, I do think that the male children should be the heirs, and that the females shouldn't be. I really really liked the Total

47 Replies 133,407 Views

An interesting thought, Lomion, and one that could easily be expanded into something really cool. As you say: It's not a stretch imagining, that people would worship an immortal sovereign wielding immense magic! My early thought go a little like this: Religion could be a tech-branch starting with something like proclaiming yourself a God. This could then be expanded with techs such as theology, priesthoods and so on. In this way, religion would be a "generic tech-strat"

14 Replies 12,232 Views

I don't know why, but it seems that some of you guys are obsessed with the thought of labelling the E:WoM fantasy as something we already know, ie. norse, greek, japanese mytholgy. Stardock has the oppportunity to do exactly what they like with their fantasy setting, and the way I see it, there's really nothing that stops them from doing just that. IMO: screw the real world historical technological developments. E:WoM has a completely different outset. IT HAS MAGI

76 Replies 150,310 Views

[quote who="Mythor" reply="4" id="2110605"]What was the engine for Empire: Total War made for, if not specifically for a strategy game? .[/quote] The greatest bugfest in gaming history? Just kidding, too good to pass though. E: TW's a great game (or has become I ought to say). Seriously though: The modding community is more often than not what makes great games truly memorable. Anyone remember Half-life 1? No? How about Counterstrike

30 Replies 72,195 Views