Bad idea: paying off your debt collector.
Scoutdog
[quote]how many "really bad soliders" could I make in 1 turn?[/quote] Well, the anwer to that is either "as many as you have sowrds for", or "0", depending on whether or not there is a one-turn porduction lag as in GC2.
I ADORE tiny maps! The close borders, the quick offensives, I jst love 'em. However, I also like to have options, to experiment, and to push the boundries. I know I wouldn't be happy if every map was huge, and I can half understand the desire for bigger maps too. I feel we should give people as many choices as possible: the only thing you have to lose is virual memory...
Bad idea: Pre-ordering Dure Nukem Forever.
[quote]Lack of balance simply doesn't work in multiplayer games. Everyone will gravitate towards whatever the strongest one is, and complain that they have to choose between having a real shot at winning or playing the faction they actually like. Lack of balance *can* work in a single player game. Since this is meant to be a single player game and they've said they won't compromise for multiplayer, you may get your wish. [/quote] True, true. I just don't want to be forced i
[quote]They also used to have janitors, and now they have sanitation techncians. That's just part of a general trend to spend a lot of words saying nothing. For citizen militias, the training system could allow this. The way it's been explained, to make soldiers you take some citizens, give them weapons, and some training. The more training, the better they are. Well if you wanted to make a militia in a hurry and you have a stockpile of swords, what if you hand out the
[quote]Well I myself would like to see the magic research system a bit more detailed than a structured book of magics one just puts their hand into and wallah you have a new spell to research. I'd like to see extra power in magics come from exploring and actually finding these scrolls/books in the game. In dungeons, crypts, abandoned castles and other places that heroes roam. This watch me pull a rabbit out of my hat spell research tree is old and unrealistic as well. I do like that it is sem
[quote]Now I'm fairly persuaded that what Scoutdog's onto is an interesting idea for a mod that begins with something like Composting the Shards.[/quote] If at all possible, I will try to make it. If I can't, I'm sure somebody else will, and I'll be sure to drop them a line.
[quote]Remember Katrina in New Orleans? Multiply that "effect" by exponential limits, worldwide.[/quote] Katrina flooded an entire city. This would be sporadic blackouts. Last year, my area of Ohio got hit by a pretty nasty windstorm: I personally lost power for a week, and some people were out for three. Columbus didn't collapse into anarchy, and that was with tree limbs blocking roads and impeding transport. Only a few people died, and that was because of the storm, not the
[quote]Pole Shift: A magnetic pole shift wouldn't destroy earth, but i would put us back in the stone age. The effect would be similar to the EMP burst of a nuclear weapon... Only much stronger. Changing magnetic fields produce electrical current, such a massive field reversal would fry EVERYTHING, even the things we considered "shielded" from such an event. You can debate the severity of the aftermath of this, but the fact remains that populations would be isolated. No cars, no po
Bad idea: posting your bad idea.
[quote]well put GaryHam, but i have some interesting news, apparently the rapture will occur on may 21 2011 -http://www.ebiblefellowship.com/may21/index.html -http://trend-signals.blogspot.com/2009/07/rapture-may-21-2011.html -http://embeddedworks.com/21May2011/ -http://www.youtube.com/watch?v=o206kXo3Dwc what do you guys think about this?[/quote] Looks like a bunch of what my mother calls "Woodwork People": any time she got a con
Excellent. I'm going to be all over this. [e digicons]k1[/e]
[quote]A small popup window with a list of the events would do just fine, along with maybe a short description if necessary. Regarding MP - firstly I don't consider MP when thinking up features that I'd like in this game. Secondly, it really isn't a problem at all. MP games are not democracies, they are dictatorships. The host of a game chooses all settings and everyone else can go along with it, convince him to change it, or leave. Same is in pretty much every other MP game ever invented.[/q
[quote]Combine these 2 spells and you are pretty safe from heartripping.[/quote] That still leaves out the arieal units, which if your enemy is anticipating your spells (which it should) it will use almost exclusively. Doing that to ALL of your cities sounds like a TITANIC mana drain.
[quote]If mana flows freely from the terrain itself, it seems odd that the ability to draw from it would be so uncommon.[/quote] I quite honestly do not see how it would make much of a difference: whether the mana comes from the land itself or from a giant rock, what matters is being able to summon and channel it.
I disagree with the contrived part: the ancient Greeks thought that everything was made of the Big Four, and it apparently made perfect sense to them. In any event, I see nothing contrived about deaserts (with red sand) being fire generators, and ice areas being wind generators (I realize I said mountains earlier, but now I think ice would be better). There are options here, and just because this hasn't had the luxury of ever being play-refined (to my knowledge) doesn't mean it has to stay th
Just finished with the latest episode, and it satisfied a LOT of my concerns. It was nice to see an episode that wasn't wholly just "find the artifact",we actually got some background on Arty, and the more emotional touch was very much appreciated. Plus, I think I saw "Claudia" in the preview for the next episode (wearing Neutralizer-colored goggles, no less), which means we may get a semi-recurring character. Lastly, I am beginning to suspect that Mrs. Frederick might be being set up as the
Bad idea: going to the bathroom after washing your hands.
Don't get me wrong, it needs a lot of tweaking, but I still think that something like this would work. There's no reason why we can't have mana shards in addition to this, if they were significantly powerful they would still have strategic value, and would still need to be defended. However, the system would not be as terribly complicated as some people say. The basic system is just that youy get mana from the terrein you control. Each terrein would have the mana type clearl
[quote]Even if we did know an impact was imminent, is there anything that can be done about it?[/quote] Well, there are several things we could do, most of them involve detonating things on or near the rock to knock it away from us, or putting some sort of an all-thruster robobtic device on it, that then pushes it away. It only takes a slight varience in direction or speed to make something miss us entirely.
[quote]Hmph. In a game named Elemental, it hardly seems like any element is "just another element."[/quote] I agree, they'd all have to be pretty unique, but it's a matter of being "unique like everybody else", or being... for lack of a better term... uniquely unique.
[quote]is the beta supposed to be downloadable at this time for elemental[/quote] No: there isn't even an alpha at this point.
[quote]Will the technology tree also include "fantastic" technologies[/quote] I hope so. That would be great . [quote]What religions will there be and can you found your own?![/quote] I don't think there will be religions, but they may still put them in.... but they've been ingored so far, and generally that's a bad sign.
[quote]Because I don't like separation of the elements. There's good in all things and there is evil in all things. Look at Skywalker he started out good and ended up evil only to turn back to good in the end. I want those elements possible in a game. I want the choice to jump sides back and forth a double agent so to speak. I like games to be open ended so players can go any direction they choose. Evil races/factions should be able to cast good spells as well as good races/factions be able t