Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]After a game has ended the player could also review his list of accomplished quests.[/quote]Better yet, allow the player to save the whole lot as a text file, for the purposes of AARs.

7 Replies 8,256 Views

[quote]How exactly do you propose to design a system that doesn't get decided on random number rolls?[/quote]Well, I'm still working on the specifics, but I'm thinking of something involving people being employed in different buildings, with the spy being essentially "moved" by the player being spied on (who doesn't know the citizen is a spy, of course)...... I realize that the OP does involve a lot of dice rolls, but I've done some thinking since then...... the OP was a little rushe

107 Replies 60,385 Views

[quote]How will enchanting weapons and armour work also?[/quote]I am assuming that that will be a pure essence thing, but depending on the exact properties of the enchantment, other elements might be involved.

65 Replies 135,204 Views

Excellent. Why not expand this into other areas, such as research, battles, and production?

7 Replies 8,256 Views

[quote]Chance doesn't level out with a low number, especially in streak prone RNG's.[/quote]When will we find a cure four the scourge of selecitve readingitis? I specifically said that such a system would not be RNG-based.......

107 Replies 60,385 Views

[quote]When you have a battle between two armies, your skill guides the overall outcome.[/quote]As it should in a good espionage system. [quote]If you remove the abstractions, and make it a true game of skill, where you have a normal unit with normal features, and sneak it through enemy lines to maximize the predictable and logical damage that unit will do by avoiding resistance, then you have something skilled[/quote]..... except that that's no longer a spy system. It's a military sy

107 Replies 60,385 Views

[quote]Lol, how would they find the survey if not thru the boards?[/quote]I meant that you don't have to be signed into Stardock's system in order to take it: you don't need an account.

49 Replies 43,292 Views

[quote]yet when I installed them both recently I was disgusted with their visuals and immediately uninstalled them without even trying to play them.[/quote]I think that says more about you than it does about the games.....

72 Replies 52,761 Views

[quote]did anyone?[/quote]I counted three people. Maybe four, bit I'm not sure. I imagine that the poll caters to less serious EWOM fans, since you don't have to actually be signed into the boards to take it.

49 Replies 43,292 Views

[quote]LOL, that is the first time I've ever seen someone curse his parents for not getting busy sooner.[/quote]Is three and a half years too much to ask...... who stays engaged for eight years , anyway?

156 Replies 489,775 Views

Well, if the random elements were limitedd or removed it muight be nice, but we must always try to avoid PTTBRWITS syndrome... (that's Praying To The Big Roulette Wheel In The Sky)

18 Replies 9,058 Views

[quote]But I agree on your notion that to earn the status of Really Evil Overlord you need some kind of mind controll - or even "worse" just corporeal controll.[/quote]No, actually, what would be worse is a spell that turns good people into evil people (minds too, not just bodies), but later turns them back. The catch is, they still have all the memories of when they were evil.

30 Replies 89,255 Views

[quote]Until you find yourself on a desert island with a small patch of weeds to live off.[/quote] Well, if you can invest essence in the weeds ............ hehehehehe.......

16 Replies 58,928 Views